Artisan Archive
Thread: Powerups, which possible combinations?
Anyone got a COMPLETE list of which attributes are possible (primary + secondary) on powerups?
I've just had a crafting session on melee power-ups. Here are the attributes:
Primary:
Pup Wpn Attack Cost Action
Point Blank Attack Mod
Ideal Range
Mind Cost
Health Cost
Secondary:
Attack Speed
Max Damage
Min Damage
Max Range Attack Mod
Wound Chance
Ideal Range Attack Mod
A couple of observations:
I'm not too sure what the difference is between Ideal Range and Ideal Range Attack Mod - I've had both attributes on the same power-up.
I got alot of three and a few four attribute power-ups. For the 3 attribute ones, it appears the third attribute comes from the secondary list as I never got a third attribute from the primary list (though I'll keep checking this theory each crafting session).
The best combo. I could come up with was Mind Cost as Primary, Max Damage as Secondary, and a bonus stat of Min Damage.
The difference between ideal range and the ideal range attack mod is that ideal range increase the physical distance that you get the max attack mod at. While the ideal range attack mod increase the attack mod number for your ideal range.
For expample on a ranged weapon, a powerup of the ideal range makes it go from say, +30 @ 20 meters to +30 @ 25 meters (depending on the effectiveness of the powerup). A powerup of the ideal range attack mod would change +30 @ 20 meters to +35 @ 20 meters.