Artisan Archive

Thread: Maybe this has been noted alreay..but 5% crit fail rate..are they insane?

Kissalicious
Wed Feb 25, 2004 5:14 am
#1

I fail at MUCH more than 5%, whether I'm doing master artisan stuff (human w/11 exp. pts), master architect stuff or medical stuff. I use 43+ stations and 14.94 tools and excellent resources(my crit fail rate remains the same whether i'm using good stations and tools or using public stations and crappy tools).

Anyway...5%? NO WAY!!! Just intuitively, I know it must be more than this, though I haven't any hard numbers.

Has anyone recorded their crit fail rate (both assembly and experimentation)? I'd be interested in seeing if 5% is the real number or just what it's SUPPOSED to be.

And just a note...in the publish 7 notes, nothing at ALL is mentioned about crafting station and crafting tool functionality ratings...as far as most people have noted, these ratings have no effect on crafting. Are they *supposed* to have an effect and if not, WILL they have an effect? If not, WHY not?



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
LadyGrey
Wed Feb 25, 2004 5:24 am
#2

I think Sony missed the boat on this one. Near as I can tell, the 5% applies to every step of crafting, rather than applying to each item being crafted. So every time you click to either assemble or experiment, you have a 5% chance of a critical failure. Depending on having to assemble experimented components to go into a final product, you can actually end up with an 85% critical failure rate.



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Jnath
Wed Feb 25, 2004 7:17 am
#3

Dont forget to take into account the resource quality for the experimentation portion. Ive found that experimenting failures occur more frequently when grinding low quality stuff. As for the initial construction failures, from my experience thats is around 5%, although ive never really kept track.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
RobbPilot
Wed Feb 25, 2004 8:13 am
#4

I'm starting to become convinced that even they don't understand the math behind their crafting logic. I am convinced it doesn't work the way they think it is working, or is supposed to be working. For a droid engineer, crit fails are very common... even under the very best of conditions.


I don't think the crafting engine works as well for some professions as it does for others. Professions like Droid Engineer, Weaponsmithand Architect have so many sub-components and stages to craft some products, that they seem to suffer from using the cookie cutter crafting logic.



RobbPilot
Wed Feb 25, 2004 8:17 am
#5

Oh, by the way... there is some new chef food that helps on increasing your chances of assembly success. I was using it the other night on final droid assemblies. I haven't used it enough to know that it actually is helping, but I had no crit fails in the several assemblies I did.



Whrlwnd13
Wed Feb 25, 2004 8:35 am
#6

I think 5% is accurate however it always happens at the worst time. Got a critical fail during assembly of a Swoop last night and 8000 units of High SR metals down the drain.


Btw Robb I've inquired a few times aboutthe chef foodBespin Port, but I been toldit's bugged. Can anyone confirm? (been meaning to check the Chef boards.



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
payingcustomer
Wed Feb 25, 2004 10:20 am
#7






Kissalicious wrote:

Has anyone recorded their crit fail rate



The Devshave.


There is actually some new guy assigned to this task.They, the new guy and Thunderheart, posted data on their results, but the fools didn't provide any Malleability numbers. That's an insult to anyone who crafts, but Thunderheart is good at insulting players. I still remember the day he nerfed my aggressive pet, 9/4, that was lv15 and everything. Way back in SWG antiquities. That wasn't what bothered me, the fact that Thunderheart nerfed her, Wolfie was fine. 2 Weeks of ingame income and planning didn't bother me. But the way he went about it was ALL wrong. He left her starving in my datapad for ME to delete.


You see, Kissalicious, fools run this game. I wish I could change it, but I'm just a humble troll with many unofficial fans.


Oar, disgusted crafter


Tahqa
Thu Feb 26, 2004 1:05 am
#8

While making a batch of BER 13 heavy harvesters I found that my critical failure rate for experimentation was actually around 10%. The result of this was that I had to make 18 harvesters to get 14 that were sellable. And, no, I was not using grind quality material. This was with all high-grade material.



Tahqa VelAnin
Elite Federation
Bloodfin
TheMalle
Thu Feb 26, 2004 1:26 am
#9

Well Tahqa, did you fail just one time or all the times? If the fail per assembly and experimentation is 5%, assuming you have 10 respective 12 experimentation points and you are using one at a timeyou can actually end up with as high as:


10 points: 1 -(0.95 ^ 10) = 1 - 0.5987 = 0.4013 failure rate


12 points: 1 - (0.95 ^ 12)= 1 - 0.5404 = 0.4596 failure rate


Well, failure rate in this case = risk to fail atleast once while experimenting, not counting assembly.


If you did say, assembly and experimentfour times, it would be:


1 - (0.95 ^ (1 + 4))


=


1 - (0.95 ^ 5)


=


1 - 0.7738


=


0.2262, which is about what you had. (4 failures on 18 = 4 / 18 = 0.2222)


Did you experiment 4 times?




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Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
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