Artisan Archive
Thread: Maybe this has been noted alreay..but 5% crit fail rate..are they insane?
Anyway...5%? NO WAY!!! Just intuitively, I know it must be more than this, though I haven't any hard numbers.
Has anyone recorded their crit fail rate (both assembly and experimentation)? I'd be interested in seeing if 5% is the real number or just what it's SUPPOSED to be.
And just a note...in the publish 7 notes, nothing at ALL is mentioned about crafting station and crafting tool functionality ratings...as far as most people have noted, these ratings have no effect on crafting. Are they *supposed* to have an effect and if not, WILL they have an effect? If not, WHY not?
I'm starting to become convinced that even they don't understand the math behind their crafting logic. I am convinced it doesn't work the way they think it is working, or is supposed to be working. For a droid engineer, crit fails are very common... even under the very best of conditions.
I don't think the crafting engine works as well for some professions as it does for others. Professions like Droid Engineer, Weaponsmithand Architect have so many sub-components and stages to craft some products, that they seem to suffer from using the cookie cutter crafting logic.
Oh, by the way... there is some new chef food that helps on increasing your chances of assembly success. I was using it the other night on final droid assemblies. I haven't used it enough to know that it actually is helping, but I had no crit fails in the several assemblies I did.
Kissalicious wrote:
Has anyone recorded their crit fail rate
The Devshave.
There is actually some new guy assigned to this task.They, the new guy and Thunderheart, posted data on their results, but the fools didn't provide any Malleability numbers. That's an insult to anyone who crafts, but Thunderheart is good at insulting players. I still remember the day he nerfed my aggressive pet, 9/4, that was lv15 and everything. Way back in SWG antiquities. That wasn't what bothered me, the fact that Thunderheart nerfed her, Wolfie was fine. 2 Weeks of ingame income and planning didn't bother me. But the way he went about it was ALL wrong. He left her starving in my datapad for ME to delete.
You see, Kissalicious, fools run this game. I wish I could change it, but I'm just a humble troll with many unofficial fans.
Oar, disgusted crafter
Well Tahqa, did you fail just one time or all the times? If the fail per assembly and experimentation is 5%, assuming you have 10 respective 12 experimentation points and you are using one at a timeyou can actually end up with as high as:
10 points: 1 -(0.95 ^ 10) = 1 - 0.5987 = 0.4013 failure rate
12 points: 1 - (0.95 ^ 12)= 1 - 0.5404 = 0.4596 failure rate
Well, failure rate in this case = risk to fail atleast once while experimenting, not counting assembly.
If you did say, assembly and experimentfour times, it would be:
1 - (0.95 ^ (1 + 4))
=
1 - (0.95 ^ 5)
=
1 - 0.7738
=
0.2262, which is about what you had. (4 failures on 18 = 4 / 18 = 0.2222)
Did you experiment 4 times? ![]()