Artisan Archive

Thread: Sub-Component experimentation question

NarfleTheGarthog
Thu Feb 05, 2004 5:49 pm
#1

So, I'm trying to make a nice crafting station but I cant get it above 21 no matter what I try. My question is does the quality of a sub component like those micro processormodules, make a difference in the final product? Am I wasting my time experementing on GPs, control units and the like? I have been using 950+ conductivity copper but can't get above a +20. I have seen them in the +40 range.... I don't fail experementation that much...



Why not:
Get rid of professions altogether.
Move all the items, titles, and skills from the profession window to the expertise windows for each professionn.
Add a cap on Expertise points used per tree.
Increase Expertise points gained by 50% to 75%.
Give all characters access to all expertise lines.
Then CH/BE Wont suck when they are added in.
.

Geneticus - Jedi Retard
stryfex03
Thu Feb 05, 2004 5:55 pm
#2

Yes, it matters. When making the Micro Sensor Suite, also use the best sub-components you can for that, also put in the optional Energy Distributor.
Guruweaver
Thu Feb 05, 2004 6:23 pm
#3

Ya,

The subcomponents matter quite a bit. Also, don't leave out any optional components. It's hard. I've made them at 45 before, but it took a lot of work. I tossed out enough parts for three of them to make one.

Hang tough!



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
XComCaptain
Fri Feb 06, 2004 11:20 am
#4




You may want to consider doing a factory run of the components. That will assure quality components as long as you were able to get good results for the schematic of the modules. If you try to make similar parts manually, you might get quite upset at the crit fails and low experimentation results.


Also try to use good crafting tools. The difference between a negative and positive crafting tools and stationsis incredible. If you have access toa private station, make sure it has some positive, other wise use a public as they are just read as a 0 (zero) value neither positive or negative.





----------------------------------------------------------------------------------
"You will find many of the truths we cling to, are from a certain point of view." -Obi Wan Kenobi
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NarfleTheGarthog
Fri Feb 27, 2004 1:15 am
#5

lol I am using +15 tools and 43.27 stations. Al of my components have been fully experimented on except the Droid Storage Containers I have no Idea what the Quality is on these as i'm not a DE.



Why not:
Get rid of professions altogether.
Move all the items, titles, and skills from the profession window to the expertise windows for each professionn.
Add a cap on Expertise points used per tree.
Increase Expertise points gained by 50% to 75%.
Give all characters access to all expertise lines.
Then CH/BE Wont suck when they are added in.
.

Geneticus - Jedi Retard
MachineZed
Fri Feb 27, 2004 1:27 am
#6


My advice ask your Friendly DE. We mostly experiment just because we can. Not because we have to. Ourend productis the same with crappy resources vs Highly Experimented Execptional Resources.


And I forgot to add. They recently changed the experimentation on the storage comparts, so you may not get as high with the same resources you were previously using.

Message Edited by MachineZed on 02-26-2004 02:29 PM



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