Artisan Archive

Thread: Multiple Schematics in Factories

Lucreel
Thu Feb 26, 2004 7:38 am
#1

Hello,
I think it would make SWG a little more satisfying for me if I didn't have to constantly 'baby-sit' my factory. I'm a Master Doctor and need to use my factory quite a bit for making meds both for myself and for guild mates. I really, *REALLY*, wish I could put schematics and ingredients for say, ABEC, ACRDM, ASDS, ALS into my factory, and come back a day or two later and have 3 or 4 crates of each. That is, when one schematic either finished, or ran out of ingredients, it would just start working on the next schematic. As it is now, I have to put in the schematic for one component, turn it on, log in the next night, set it up to make the next run of components, etc. It ends up taking me almost a week just to make one (or a few) crates of [b]just one item[/b], and my factory is essentially idle most of the time.

I actually have a life and can't log in morning, afternoon, and evening to keep cycling stuff through my factory, and it'd be nice to be able to do a run of components one day, and a run of finished goods the next, not having to spend the better part of a week making one run of meds.
Happymob
Thu Feb 26, 2004 8:50 am
#2

This would also be my #1 factory request. Let us queue up production runs.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


BigAke
Thu Feb 26, 2004 9:00 am
#3

well, it would certainly be nice to have something like that, but at the current time it also helps having more than one factory - you could manufacture all different types of components for one day, then you are ready to create the end-products at the second day...



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
Lucreel
Thu Feb 26, 2004 9:14 am
#4



BigAke wrote:
well, it would certainly be nice to have something like that, but at the current time it also helps having more than one factory - you could manufacture all different types of components for one day, then you are ready to create the end-products at the second day...




Bah, then I just have to pay more maintanence, *and* it uses up the precious lots that I need for harvesting. . .
Happymob
Thu Feb 26, 2004 10:37 am
#5






BigAke wrote:
well, it would certainly be nice to have something like that, but at the current time it also helps having more than one factory - you could manufacture all different types of components for one day, then you are ready to create the end-products at the second day...




This doesn't really solve the factory downtime issue. To make a full run of Stim-Bs, for example, I need 1000 ALS, 1000 CDRM, and 1000 ABEC. These run 144 seconds, 136 seconds, and 120 seconds respectively. So not only do they not fit in nice 24 hour increments (allowing me to check factories at the same time every day), but if I start the runs at the same time, they will complete6.67 hours apart.


In a 1 factory situation, I have to check my factories4 times (once for each sub and once for the final product) and there are3 potential gaps in production.


Even in a 3 factory situation, I have to check my factories 3 or 4 times (or suffer lots of downtime as the quicker ABECs end early).


If I could queue up production, I would only have to check my factory twice and there would only be 1 opportunity for a gap in production, which I could more easily manage. In fact, I could actually start a 4th subcomponent run which I could interrupt at my leisure to start the final assembly run. My factories then become 100% utilized and I don't have to enter the game as much just to do 15 minutes of factory maintenance.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


MSP0
Fri Feb 27, 2004 2:20 pm
#6

First they need to combine the input and the output hoppers into one with twice the size. Then they can allow us to queue schematics. We could then load all theresources up for the three subcomponents, and for the final run in one fell swoop.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
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