Artisan Archive
Thread: Chemical recycler's post-CU
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shilo2
Tue Apr 12, 2005 8:16 am
#1
I know that smelted metal will be needed in some schematics post-CU, which are metals that are processed through a recycler.
Does anyone know of schematics that will need recycled chemicals???
I have the body for the Chemical recycler, ive been trying to find the rest of the needed parts..just wondering if anyone knows..
Does anyone know of schematics that will need recycled chemicals???
I have the body for the Chemical recycler, ive been trying to find the rest of the needed parts..just wondering if anyone knows..
dantaglo
Tue Apr 12, 2005 10:09 am
#2
A chemical recycler doesnt work the same way as the Metal recycler
Chemical Recycler
polymer = Chemical (200stats)
Lub oil = Chemical (200 stats)
fiberplast = Chemical (200 Stats)
Metal Recycler
Alum = smelted Alum (200 Stats)
Steel = smelted Steel (200 stats)
Iron = smelted iron (200 stats)
Copper = Smelted Copper (200 stats)
Rock Tumlber (ore)
Carb / Silicastic =generic sedimentary ore (200 stats)
extrusive / intrusive = generic igeous ore (200 stats)
SkunkDuster
Tue Apr 12, 2005 8:12 pm
#3
dantaglo wrote:Rock Tumlber (ore)Carb / Silicastic = generic sedimentary ore (200 stats)extrusive / intrusive = generic igeous ore (200 stats)
Not quite. Siliclastic is an oddity in the ore formulas in that it doesn't shift classes when recycled. The output is still siliclastic. The other two Sedimentary ores both shift up one class to "Low Grade Ore (Sedimentary)":
Inorganic>Mineral>Low Grade Ore>Sedimentary>Siliclastic (Low Grade Ore (Siliclastic))
-Siliclastic (0 shifts)
Inorganic>Mineral>Low Grade Ore>Sedimentary (Low Grade Ore (Sedimentary))
-Carbonate (1 shift)
-Unknown (1 shift)
Inorganic>Mineral>Low Grade Ore>Igneous (Low Grade Ore (Igneous))
-Extrusive (1 shift)
-Intrusive (1 shift)
-Unknown (1 shift)
dantaglo
Tue Apr 12, 2005 11:02 pm
#4
SkunkDuster wrote:
dantaglo wrote:
Rock Tumlber (ore)
Carb / Silicastic = generic sedimentary ore (200 stats)
extrusive / intrusive = generic igeous ore (200 stats)
Not quite. Siliclastic is an oddity in the ore formulas in that it doesn't shift classes when recycled. The output is still siliclastic. The other two Sedimentary ores both shift up one class to "Low Grade Ore (Sedimentary)":
Inorganic>Mineral>Low Grade Ore>Sedimentary>Siliclastic (Low Grade Ore (Siliclastic))
-Siliclastic (0 shifts)
Inorganic>Mineral>Low Grade Ore>Sedimentary (Low Grade Ore (Sedimentary))
-Carbonate (1 shift)
-Unknown (1 shift)
Inorganic>Mineral>Low Grade Ore>Igneous (Low Grade Ore (Igneous))
-Extrusive (1 shift)
-Intrusive (1 shift)
-Unknown (1 shift)
Yeah and I had discussed this with a CSR today before I wrote this too LOL.. I dont know what I was thinking
SkunkDuster
Tue Apr 12, 2005 11:45 pm
#5
Interesting. What did the CSR have to say about it?
I'm not a Droidsmith nor an Architect, so when I found this oddity I didn't know if the professions who use a lot of ore would consider this a bug or a feature. I posted the results to the architect forum and figured I'd let them decide for themselves if they wanted it fixed or not. Seemed to me that nobody much cared one way or the other.
I'm not a Droidsmith nor an Architect, so when I found this oddity I didn't know if the professions who use a lot of ore would consider this a bug or a feature. I posted the results to the architect forum and figured I'd let them decide for themselves if they wanted it fixed or not. Seemed to me that nobody much cared one way or the other.
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