Artisan Archive
Thread: CU Artisan Food
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Egna_Dragonn
Fri Apr 15, 2005 6:01 pm
#1
Went through the Artisan Foods on TC-EP3 the other day, and thought I'd share my results with those folks who might not be testing. A test foods were created with good (not great) resources, and a 8-10 sucessful experimentation points. You should be able to get a baseline idea of what we can produce from the numbers listed. The first installment is the drinks...
Aitha (7 uses)
fill: 15 duration: 5m
Healing Efficiency +10
observations: This has no effect on stims used by players, my guess would be that it decreases the amount of feeder pool stats used by medics and doctors when using inate bacta abilities
Caf (9 uses)
fill: 15 duration: 54m
Health +102 Mind Regeneration +100
observations: This works, and seems like it should be fairly useful. Can not stack multiple uses of this drink. I am concerned that the wording "Mind Regeneration" does not seem to match the mouseover name for the blue HAM bar (quickness or constitution?), maybe these should be reconciled.
Jaar (1 use)
fill: 61 duration: Instant Effect
Cure Poison Effect
observations: couldn't find a Combat Medic to help me test with these, but it looks like something we can defintely sell, unless Chefs get a better version.
Jawa Beer (6 uses)
fill: 20 duration:15m48s
Mask Scent +10
observations: works well, although the Mask Scent skill is still a little flaky. Does not stack, and will not allow you to use the /maskscent command even if it boosts your Mask Scent skill to the level you get at Exploration II (as expected)
Ruby Bliel (6 uses)
fill: 20 duration:15m24s
Stimpack Roundtime: 30
observations: the skill name seems kind of confusing to me, maybe it should be "Stimpack Recovery"? regularly when you use a Stim-A without novice medic your recovery time before you can uses another stim is 60 seconds. After drinking Ruby Bliel, I noticed one of two scenarios would occur (unsure which is the expected result). Sometimes, I would get a 30 second recovery time after drinking the Bliel and using a Stim-A. At other times, I would see the following sequence: drink Bliel, use Stim-A, no wait timer touse another Stim-A, then get a 30 second recovery time before I could use my third stim. The effect of the drink will clear after using a stim or pair of stims regardless of the duration remaining, many foods act like this on live, so this should be expected.
Spiced Tea (4 uses)
fill: 8 duration: 42m
Mind Regeration +99
observations: appears to work as expected, see effect naming comment with Caf above. I was a little surprised to find that you can NOT stack Caf and Spiced Tea at the same time.
Starshine Surprise (3 uses)
fill: 30 duration: 20m
Incap Recovery: 30
observations: works as it does on live, although the duration seems to have been shortened in the new implementation.
If I get the time, I'll post theother Artisan Foods. Feel free to post yourown results or observations under the Combat Upgrade.
Thanks,
-Egna Dragonn
sciguyCO
Fri Apr 15, 2005 11:02 pm
#2
I don't mean to rain on your parade, but we chefs have already started our hostile takeover of the Dom Arts branch. 
You can see our latest results in the "New Food Chart" sticky over in the chef forum. And with the (/fingerscrossed) skill trees getting opened up on the frogs tonight, I hope to finish up the food chart soonish.
Egna_Dragonn
Sat Apr 16, 2005 9:03 am
#3
sciguyCO wrote:
I don't mean to rain on your parade, but we chefs have already started our hostile takeover of the Dom Arts branch.
Not raining on my parade. Feel free to include any of my observations in your posted results. I'm just glad to pprovide another set of test results.
-Egna
Vidi_MerchantMan
Sat Apr 16, 2005 11:53 am
#4
Thanks for the info, Egna. I integrated it into the food chart in the chef's forum. Keep up the good work.
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