Artisan Archive

Thread: A Quick and Dirty Guide to Artisan Grinding.

BiancaMinola
Thu Jul 17, 2003 2:10 pm
#1

I don't grind. I haven't had to, in fact I believe that when grinding Exp comes slower.


However, since some of you apparently like to grind. Here are some pointers.


1. Make a new set of tools at every level of Engineering, and Domestic Arts.


At each level of these trees, you get more points of experimentation. You also get usage exp for using the tools. With a new set of tools at each level, your tools will become more effective (fewer criticals and lost resources). The only resources you need are a metal with high conductivity and DR, and a Chem with high DR.


2. Use more than one crafting tool for quicker grinding.


If you use only one crafting tool, you have to wait for the product to be deposited before you can reboot it. But as of right now, you can have multiple crafting tools, you can start a new crafting session while the other is finishing up.


3. Don't waste your time putting very cheap items on the bazaar for UXP.


There are a lot of folks that will buy up your 1cr powerups, and resell them at a higher price, or even destroy them just because you are grinding them out, and they know it. If you put someting on the bazaar, go ahead and undercut the prices, but if it's too cheap, don't expect to ever see the UXP.


4. Anything you are putting on the bazaar should be experimented.


It adds 15 seconds to the crafting process andcan increase the quality quite a bit. A little more effort at creation will go a long way toward making them something that folks will want to put their credits toward (which is what you want for UXP).


5. Forget about grinding out harvesters for exp.


Harvesters pay out in structure exp, not gc exp. They will not help you get to Engineering 4 or beyond.


6. Make items that use components, and use components you craft.


Many of the tailoring items use fiberplast panels, bone armor as well. When you create these panels, and then use them in something else you make, you get the UXP for the FP panels when youuse them inthe new item. Same with metal fasteners, bone armor segments, and MA electronics components.


7. Pick up some scouting skills until you can afford to buy resources.


The best thing to grind on is bone armor, but it's expensive to buy the components for. By picking up some scouting skills, you can get the resources needed to grind together some on your own, and save your cash for harvesters. You'll be able to navigate between your harvesters at a higher speed, camps offer some protection from mobs (they also pay out exp. by the time they are up - so if you are sampling have a camp up).


-----OR-----


Don't grind. I got MA in3 days. I made one of every new schematic as they were granted to me. I made 2 sets of bone armor (one for me one for a RL friend). I make powerups that I use. And a new set of tools at every level that I was granted experimentation points. I sold Fiberplast panels on the market for cash at first, and got UXP every time one of you who didn't want to 'waste' their skill points on Dom arts 1 used them.


Some of you will always grind, fine that must be the way you enjoy playing the game, and it is your choice. Grinding is not necessary to level fast in this game - and you might have more fun if you didn't use my 'tips'.


Bianca Minola

Ghartan
Fri Jul 18, 2003 4:14 am
#2






BiancaMinola wrote:

6. Make items that use components, and use components you craft.


Many of the tailoring items use fiberplast panels, bone armor as well. When you create these panels, and then use them in something else you make, you get the UXP for the FP panels when youuse them inthe new item. Same with metal fasteners, bone armor segments, and MA electronics components.





Really?? I have never noticed that but have to say I never looked close.
darthfodder
Fri Jul 18, 2003 8:52 am
#3

Yes fibreplast panels, that is the whole reason im moving up to master Artisan and picked up Scout skillsthat and i need the driod componets. I dont think im getting UXP for any of the stuff i have sold or given away, is anyone else having this problem? What is the amount of UXP that you can get from somone else using your stuff?
Boinky
Fri Jul 18, 2003 9:14 am
#4

How much UXP do we get? Beats me. How can we find out? I guess you could start a stat sheet of your Crafting xp and update the numbers every time ya craft something. That will add another 3 weeks onto your rise to whatever Elite Proffession you are headed toward - but at least you will know that those 20 items you sold gave you a total of 134 UXP - which gave ya that little extra push you'll need to be a Master Architect


Can't speak for everyone, but I do the grind sometimes. Why do I do it? It's fun? Nope! I hope to reach a decent Elite Proffession before my kids have ta bury my bones? Bingo - that must be the reason




Boinky's House of Repute - Boinky Siwinski proprietor

located on Naboo at -3179 x 5891 just north of Theed

The consumate Bard/Engineer walks out of the Wastelands and into History...
SarlaccFodder
Fri Jul 18, 2003 9:58 am
#5

Rumor has it that Crafting XP is 50/50 -- you should get the same amount of XP as Use XP as you did crafting the item, assuming that the person uses the item like it should be. Now, I'm not sure what constitutes "using" -- for example, is a powerup used when it's added to a weapon, when the weapon is fired, or when the powerup runs out? What about armor, or droids, or deeds?



*shrug* My 2 credits . . .




--
Moloch the Trandoshan Master Commando, Retired/Novice BH
Radiant

Vicktar the Mon Calamari Master Artisan/Novice Droid Engineer
Intrepid
Visit Vicktar's Droid Shop in Idlewind Springs, Naboo (-219 627)
darthfodder
Fri Jul 18, 2003 2:03 pm
#6

Thats what i would like to know, i might try and actually sell some of the stuff i make instead of destroying it. For know i will just grind i suppose, i do it will i wait to heal after taking a beating in destroy missions.
BiancaMinola
Fri Jul 18, 2003 2:34 pm
#7

At the end of beta, Holo posted on how exactly UXP works, I wish I had saved it.


Anyway, this is something that the correspondant can figure out for us, if anyone else is interested.


Bianca Minola

TegraDuststrider
Fri Jul 18, 2003 3:17 pm
#8

One easy way to jump up from Eng 1 - 4 is to grin while mining steel and make knives. You will reach Eng 4 in a day or 2 easy.



Its the master levels that suck.... any where from 25k - 77k xp to advance. This is where factories and harvesters will help. But it still sucks and takes a long time.




---------------------------------------
Tegra Duststrider
Master Weaponsmith::Master Smuggler
Flurry::Tatooine::Bestine

** Always buying Krayt Tissues **
FutureWookiee
Fri Jul 18, 2003 3:21 pm
#9

The stats for UXP is in the game guide, I'm at work right now and I remember there are three catagories that items fall under. I will try to remember to get on here and post those stats tonight after I get home from work.



Kewbanec
Rifleman & Swordsman
Wookiee of some renown on the Kauri server.
FutureWookiee
Fri Jul 18, 2003 9:38 pm
#10

Ok, consumable items awards UXP equal to 50% pf their CXP, deeds have UXP of 100% of the CXP and everything else gives UXP at 150% of the CXP.



Kewbanec
Rifleman & Swordsman
Wookiee of some renown on the Kauri server.
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