Artisan Archive

Thread: harvesters in engineering line should give general crafting xp when made

p1nkert0n
Fri Jul 18, 2003 3:41 am
#1

unless you decide to change novice architect to take structure skill whats the point of making em in engineering? Bone armor doesnt give armor crafting xp, food doesnt give food crafting xp, clothing doesnt give tailoring xp, and weapon making doesnt give weapon crafting xp.



so why have harvesters give structure xp? Either revert it to general crafting xp or make novice architect take structure xp instead of general crafting



bug #234112441

LaserFloyd
Fri Jul 18, 2003 4:02 am
#2

Ditto for me.
Mondoz
Fri Jul 18, 2003 8:37 am
#3

I think it's fine how it is...


They're structures, they should give structure xp...

Glave
Fri Jul 18, 2003 9:35 am
#4

I agree, all tier one items give general crafting XP (CDEF guns, bone armor, etc...). Harvesters should be no different as everyone needs them but the XP is useless to anyone except the people going the Architect path.
darthfodder
Fri Jul 18, 2003 1:24 pm
#5

thats actually a pretty good point.
Phyxion
Sat Jul 19, 2003 12:07 am
#6

Or just make everything in the Engineering tree give the correct exp type, ie CDEFs give weapons crafting exp, clothing gives tailoring exp, etc etc. It's stupid to have it both ways, where only Architects benefit from harvesters, when all artisan elite classes need to use them.
DToxWeaponsInc
Sat Jul 19, 2003 12:12 am
#7

It *could* be a bug, however, I suspect that with the amount of resources a Harvester takes, and the amount of XP it gives when it's made, AND when it's placed, it gives Structure XP so that people don't fly through Engineering 4, and hit Novice Elite Professions so easily.


Harvesters are 110 Metal, 60 Steel, 50 Ore, 15 Aluminum and 15 non-Ferrous Metal...that's 250 resources, which gives 500 XP, plus another 500 XP when it's placed. Make about 20 or so of these, give them to your friends (or just about anyone, really), and you're Novice <whatever> in no time.




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Yrth01
Sat Jul 19, 2003 12:12 am
#8

I actually buged this in the game. But I think I may know why they may want to leave it this way. You get alot of XP from crafting a havester with little effort besides resources. If they chaged it, it may be a way of power-leveling your artisan.
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