Artisan Archive

Thread: Is there any guide to what stats are important for each type of resource?

Tantuine
Fri Jul 18, 2003 7:19 am
#1

I do a little sampling while sitting in camps and I do ok since I have surveying III but I don't know which stats are more important for which resource. Example, what stats would be most important for getting polymers, or steel, or copper, or any of the flora, gas, wind, etc. I usually look at overall quality but I know that other stats might be more important so if anyone has a guide or something I'd appreciate getting a look at it so I can know whether something I sample is worth getting a lot of or just sitting forgetting that and looking for something else.



Tommyknocker
~ Master Doctor ~
+ Aspiring Master Pistoleer +


RedOneRLTK
Fri Jul 18, 2003 7:22 am
#2

The stats depend on what you are going to build. Some things require good conductivity, some need good quality, and so on.



RedOne Mistwalker (Lowca)
(BETA 3 Tester)
Newbie Helper
(NOT playing EQ in Space!)
Tantuine
Fri Jul 18, 2003 7:37 am
#3

I understand that, I was looking for a guide or something that tells me what to look for on each resource. Say if I find some polymer, what stats are most important for polymer? Overall Quality, Mallability, decay resistance, etc. I know each item you make is different but I would think that the same resources would be used and the same stats on said resource would need to be good.


Thx for responding tho




Tommyknocker
~ Master Doctor ~
+ Aspiring Master Pistoleer +


sciguyCO
Fri Jul 18, 2003 10:18 am
#4

The best place to check is the schematics for what you're looking at building. Or ask the artisans you want to sell to what they're looking for.


So for a CDEF pistol, the percentages look something like this (going from memory)


Experimental Durability


Now things get






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
sciguyCO
Fri Jul 18, 2003 10:31 am
#5

Gah, sorry! Accidently tabbed to the submit button! To continue with actual content:


The best place to check is the schematics for what you're looking at building. Or ask the artisans you want to sell to what they're looking for.


So for a CDEF pistol, the percentages look something like this (going from memory)


Experimental Durability
Decay Resist 50%
Overall Quality 50%


Experimental Effectiveness
Conductivity 50%
Overall Quality 50%


So, the "weighting" on the materials is 50/50 DR and OQ. I do a quick calculation where I add these weighted values together to determine the best material. If I just want to maximize the effectiveness: (Conductivity) * 0.50 + (Overall Quality) * 0.50, and use the material with thehighest resulting number.


Now things get more complicatd if there are a lot of categories, each depending on different qualities. If you focus on just one (like Armor Effectiveness), you use the same type of calculations as above. If you want to determine what the best overall (which may not be the best for a particular category), then weight and add *all* the properties. So for the CDEF pistol above, the calculation would be: DR * 0.50 + OQ * 0.50 + Con *0.50 + OQ * 0.50. This will determine the materials that will give the best overall Durability and Effectiveness in combination, but will likely not get you as good in either category as what you'd get focusing on just that (since Copper with high conductivity usually isn't that Decay Resistent).


There is a "Resource Quality Calculator" at swgcraft.com (under tools) that does this calculation, and it looks like you can even do the multiple property check (since it doesn't worry if the percentages are more than 100%).






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
DToxWeaponsInc
Sat Jul 19, 2003 12:07 am
#6

Conductivity and Overall Quality are used for Ranged weapons.


Shock Resistance and Unit Toughness are used for Melee weapons (more SR than anything else).


On non-Metals, Overall Quality is most used. (If a resource does not have the stat for the weapon it's being placed into, it uses its Overall Quality).





Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Yrth01
Sat Jul 19, 2003 12:16 am
#7

Actually if a resource does not have a stat being used it gets a 0 in that stat. So for example having Bone with a low malibility rating is better then one with out malibility at all. (assuming you care about malibility for that schematic)
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