Artisan Archive

Thread: Point Planning

KakitaToshimo
Sat Jul 19, 2003 12:03 am
#1

I'm looking for opinions for this point layout I am planning on following.
Let me know what you think.
77 - Master Artisan
64 - Master Droid Engineer
63 - Master Architect
15 - Novice Medic
15 - Novice Scout
9 - Organic Chemistry I-III
6 - Novice Weaponsmith

Thanks,
Tim
DToxWeaponsInc
Sat Jul 19, 2003 12:19 am
#2

Don't bother with Novice Weaponsmith. There's nothing at the Novice level that you could make that would be worth the 21K XP it takes to reach Novice Weaponsmith.



I'd say ditch Novice Weaponsmith, and get Organic Chem 4, which will allow you to build the better Stimpacks.


I would ditch a branch or two from Architect and invest in some sort of Marksman skill, to back up your Droids with (if you want to go out adventuring at all). Architect requries TONS of resources, which means that you're better off specializing in one type of item than try to run the full gammut of Architect. Of course, I'm assuming Architect is going to be a sort of secondary profession, and you will focus more on Droid Engineer. Plus, the added Marksman will actually make you more viable in a group. Sure, you may have some Uber droids, but just about anyone can buy Droids. You don't really have any other skills that would make people want you in a group...with some Marksman, at least you can deal damage.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
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