Artisan Archive

Thread: vehicles should realy be a MA skill

vonbloodworth
Sat Nov 29, 2003 9:47 am
#1

it only makes sence.


why would somone with eng 4 be able to make them?....


if you agree, post....if you dont, post.







Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
loomis001
Sat Nov 29, 2003 10:07 am
#2

wont happen now it seems says so this link



http://starwarsgalaxies.station.sony.com/manual_detail.jsp?id=59590




Member of the inqusitor of the Imperial Navy, imperial dark jedi
ArulSaba
Sat Nov 29, 2003 10:08 am
#3

I still think Vehicals should have their own class ^-^



~~~~~~~~~~~~~~~~~~
Ex-Leader of Radiant Shadow
RSHAD-RIP-First Rebel PA on Bloodfin
"Howdy, I'm the Wookie cowboy!"
loomis001
Sat Nov 29, 2003 10:08 am
#4

ill post the whole thing.





There are three different vehicle models in Star Wars Galaxies; Speeder Bike, Swoop Bike and the X34 Landspeeder. Each can be crafted by an artisan possessing the Engineer IV skill box. Similar to houses, vehicles require deeds to be used. If one wishes to purchase a vehicle, he must find an artisan with the Engineer IV skill box and acquire the deed after a successful crafting session. The deed can then be selected and, by holding down the left mouse button, can be used to "Generate Vehicle". The vehicle deed will disappear and a system message will inform the new owner that a new option has been entered in his data pad control. Vehicles can be "generated" from the owner's datapad control the same way mounts can be "called", by pressing (CTRL D) to call up the datapad and then by holding down the left mouse button over the vehicle icon. The radial menu will offer the "Generate Vehicle" option which calls the vehicle from the owner's datapad. Once the vehicle has been called, the owner can climb in it by using the radial menu. The controls of a vehicle are similar to those of a mount. By using the arrow keys, the vehicle will move forward and turn depending on what arrows key are used. The speed of the vehicle depends on the model chosen (outlined below).Each vehicle starts slowly, then moves at full speed, careening through the landscape with comfortable ease. Driving a vehicle does not require a certain skill in order to operate it. Anyone can own and drive a vehicle, provided he has enough credits to supply their friendly, local artisan with the funds. The owner can store his vehicle by using the radial menu, enabling it to be stored in the owner's datapad.


The Mounts and Vehicle systems are quite similar in usage, both being stored in the owner's datapad, and movability functions. However, there are a number of differences between the two ridable options. Unlike the mounts, vehicles have no AI. When an owner leaves the seat of his vehicle, the object stays stationary. Mounts, when dismounted, will become a pet and follow its owner. Vehicles will not follow its owner when left out in the open. Additionally, vehicles do not have a "train" option. One cannot "train" a vehicle to do tricks, to follow, or to stay. Vehicles do not have a "burst run" option and can only go as fast as they were made to go. Mounts, on the other hand, have a gallop option, which increases the speed of the pet. However, vehicles provide the fastest mode of transportation. The slowest of the vehicles provides faster travel to that of the quickest mount. Even when under attack, a vehicle grants the owner a faster getaway, versus a mount which will slow when it faces a hostile situation.


On a mount, the owner can use default attacks, defending himself when unwanted creatures become hostile. While riding in a vehicle, even default attacks are disabled, preventing "kiting" (attacking a creature and staying outside of it's attack range). However, like mounts, the vehicle can be targeted and attacked. The vehicle will accumulate damage when a creature, or another humanoid, succeeds in delivering an attack. If the vehicle becomes severely damaged, sparks will light, visually representing the damage the vehicle has received. If not properly repaired, the vehicle will lose its functionality and may possibly be destroyed. A damaged vehicle can be repaired by visiting a Parking Garage in any one of the many Star Wars Galaxies cities.




Member of the inqusitor of the Imperial Navy, imperial dark jedi
vonbloodworth
Sat Nov 29, 2003 10:09 am
#5

ive seen that...hence this post....i still dont know why its not a MA skill...when it shold be ...and everyone knows that too...if not a MA skill it shold goto te DE's then.....


but if it is to be articen at all...it should be MA






Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Kalano
Sat Nov 29, 2003 10:09 am
#6

MA needs something to work on rather than being that unfortunate requirement for higher professions. this is only starter profession that was in the begining that didn't have anything to go after. make it a master artisan thing then add vehicle engineers right off of the master. make it actually worth the skill points put into it.



_______________________________________________________________________

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So long, and thanks for all the fish.
Akoe
Sat Nov 29, 2003 10:36 am
#7

Agrred it shoud be a MA skill
vonbloodworth
Sat Nov 29, 2003 10:36 am
#8

loomis001...uh thanks brother but ive seen it....i think its in the wrong place...it should be eather MA...or if not articen then it should be DE....and lastly and probly the collest and best place....in its own profession..as my friend above pointed out





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
BranrStarkiller
Sat Nov 29, 2003 10:50 am
#9

Loomis, the manual also said cantinas could only be placed by master dancers and musicians (not chefs) a week after they went live. The manual can not be taken as gospel on test center items.



--------------------------------------------------------------------------------
Branr Antares, Tattooinean Elder Chef/Elder Artisan (since Sept 2003)

Currently located in the Rusty Dagger Cantina
"What, this?" *hides his lightsaber* "I use it to slice bread and toast it at the same time!"
loomis001
Sat Nov 29, 2003 10:52 am
#10

well prove itif its wrong there no dev post saying otherwise. if you include the one just posted but later edited it out



Member of the inqusitor of the Imperial Navy, imperial dark jedi
vonbloodworth
Sat Nov 29, 2003 10:58 am
#11

never said it was wrong....this is a post to discuss the fact imho that it should be a MA skill...nothing more





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Vaedross
Sat Nov 29, 2003 11:45 am
#12

I realize it probably won't be changed, but it really should be a MA schematic.


Other things that should be master artisan:
* indoor art (the mini-statues that are given to architect)
* storage module (req for a perfect crafting station)
* AUK's
* WUK's
* a few weapons
* some armor

I am NOT intending that these schematics should be taken away from other professions, but that they should be given to MA in ADDITION to the elites.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Ragnarr-Malikii
Sat Nov 29, 2003 12:47 pm
#13

make it a mechanic and i can work with the fonz in the garage


"Heeeey"




Ragnarr Malikii - Rebel blah blah blah -master blah blah / master blah blah - Blah blah blah server
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