Artisan Archive
Thread: Vehicles What extra resources will they consume?
Hi everybody,
This maybe one of the most important questions to ask about the new vehicles (at least to a Artisan/Merchant).
What will the Vehicles consume? I mean the antigrave generator may have an infinate/long life power system, but what about the propulsion system? You can't tell me they don't have their extra cost's. And I don't just mean them breaking down when you crash them to often.
How do you exspect there to be a solid market/economy without a continous commodity thats in demand.
It cloud be energy or petro-chems, but it would also give an ease up on all the low price deeds that are floating around, that have almost no value.
Anyway, it's something to think about. I hope I didn't travel to far from my questiontowards the end.
( hope this didn't sound too serious?)
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Nage (Rogue31337), Wookie, Artisan, Master. Scout, 1,1,0,0. Marksman, 0,0,2,1.
(Corellia, Europe-Chimaera)
Ring...Ring... "Hello is this SWG AutoClub?....I seem to have run out of petro for my swoop on the back side of Lok... I could have swore I filled up before leaving Solace today. Anyway do youhave any idea how long it will take for a Hoverlift to get here... Sure I'll send a Waypoint.... I may be away from the vehicle though I seem to be attracting Aggros... Thanks... Oh.. By the way will there be a servicee charge on my account for being on a secondary planet?.... It seems I have a hole in my pocketed flight suit as well and I lost my wallet....Its the Green swoop with chrome accents...yes I did attach the SWGA sticker on the bumper....Thanks"
No reason to laugh bumb greasemonkey!