Artisan Archive
Thread: while testing i draw the conclusion the decay on vehicles sucks
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loomis001
Tue Dec 02, 2003 2:10 pm
#1
you lose 100 hp on the vehicles per4-5 mins from what i tested going to AH to tusk fort
Graeme
Tue Dec 02, 2003 2:19 pm
#2
Which one of the vehicles? The tough one or the dainty little one?
loomis001
Tue Dec 02, 2003 2:45 pm
#4
look slike if the decay dont change youll be shelling lots of creds on speeder bike
loomis001
Tue Dec 02, 2003 2:51 pm
#5
theres a bright side to this thought, once you get it repaird it goes back to 40000/40000 hp so it means doesnt degrade hp each time it gets repaired
Vaedross
Tue Dec 02, 2003 3:10 pm
#6
so basically you have to repair it every 33 hours of gameplay... so how much did that cost you?
It would be nice if there was some kind of tool that let you fix your own vehicle instead of a fixed price service.
It would be nice if there was some kind of tool that let you fix your own vehicle instead of a fixed price service.
loomis001
Tue Dec 02, 2003 3:41 pm
#7
depend son the crat your riding speedbike more expensive to repair... cost 60 creds if you repair it ever time it loses 500-600. more hp you let it lose more expensive it becomes to repair it, also dont ever go down to 0 if you do its gone forever
Vaedross
Tue Dec 02, 2003 5:22 pm
#8
Ok you're kidding, 60 credits for 500 hp at 100 hp / 5 minutes turns into 60 credits every half hour. That's not much more expensive than a wind harvester. You really don't need to whine about it like this.
Ragnash
Wed Dec 03, 2003 10:23 am
#11
Any word on what resources will be needed per vehicle? Will vehicles be able to be experimented?
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