Artisan Archive
Thread: Couple quick questions
Yeah, I'm a stupid newb, sorry
1. How do I make/acquire fiberplast panels for bone armor? I looked around and couldn't find a way to make it and it didn't come up when I tried surveying for something.
2. Do my harvesters have to be by my wind energy thingamabob? If so, is there anyway I can move my wind energy thingamabob?
3. Is it just me or do you not get crafting exp for making deeds for harvesters? I figured I'd get at least 200 exp but when I made my deed I got 0 exp. Bug or intended?
4. If I understand expermintation right you stand next to the public crafting station and at some point a screen pops up asking you if you want to experiment? Is that correct or am I missing something?
Thanks in advance, I might get a few more questions tomorrow.
1) Fiberplast panels are made once you reach Domestic Arts I. Don't neglect your Domestic Arts, as each level gives you +10 assembly and +10 experimentation.
2) No, they don't have to be next to it. You can spread them out. Some people build for convenience. I build at the best location I can find. My harvesters are spread out over about 4 clicks, but by building my wind generator in a good position, I can get enough power to power them all day at one visit. You get power out of your generator, then deposit it in your harvesters. A manual thing. So they can be spread out.
3) You do get XP, but not General Crafting XP. Open your skill window. You should see you have a new type of XP. Structure Crafting XP. Go ahead and alternate between GC xp builders and SC xp builders if you plan on being an architect. Gives you a head start when it doesn't take that much to level up and gives you a little break from powerup grinding.
4) Yes. Once you get done assembling, and click next, a window will pop up. You have 3 options. Create Prototype Item, Create Manufacturing Schematic, and Experiment. MAKE SURE YOU CLICK EXPERIMENT FIRST, AS THERE IS NO GOING BACK AFTER YOU CLICK ONE OF THE OTHER TWO. Once in there, the interface is pretty self explanatory.
Hope that helps.
Mike
AKA
Oka Higre
President, HigreCorp
1). How do you take a screenshot?
2).What are the benefits of a Master Smuggler? It doesn't add anything, but I heard something about increasing faction for something...
1.whats the max level of a pet can i use right now? (just started CH)
2.what kind of pets can i tame, because i was talking to this guy and i told him i tamed a baby cu pa(2) and baby lesser dewback (and i just started CH)
and this isnt really important but, theoretically speaking if a baby krayt dragon appeared and a master CH was there, could he tame it?
Thanks
xETx wrote:
i just started CH (2 days ago) and I didn't know about the whole if pet attacks you get exp. thing, so here are some things i need to know first:
1.whats the max level of a pet can i use right now? (just started CH)
2.what kind of pets can i tame, because i was talking to this guy and i told him i tamed a baby cu pa(2) and baby lesser dewback (and i just started CH)
and this isnt really important but, theoretically speaking if a baby krayt dragon appeared and a master CH was there, could he tame it?
Thanks
1. 12. the +12 max levels at novice is misleading. consider it +12 from zero. you will only be able to control nonagressive animals up to level 12, unless you have taming clothing.
2. again, any nonaggro up to level 12 unless you have taming clothing. swgcreatures.com is a good reference, but the most convenient way is to get master scout so you can view animal clvls in the field.
and no, a ch would not be able to tame a krayt baby. way too high of a level.
DFA-FrstbyteOO wrote:
not sure what MU is on the enhnace packs but as far as your #2 question, Yes, the higher your buff value, the more XP you get for it.
Thank you! Now does anyone know what the med use is for Enhance packs? (might as well add in C's and D's as well).
The amount of XP you get is half of the number of points your enhance the attribute for.