Artisan Archive

Thread: Skills to place havester?

YukonSam
Fri Jun 27, 2003 1:02 pm
#1

You just survey to find a good spot, yes. Novice Artisan is fine for this purpose, thoughthe processgoes faster at higher levels of Surveybecause you gaingreater range.


There are three sizes of harvester. The top two are constructed by Architects, and are more efficient (and more expensive to operate) than the personal harvesters in the Engineering line.

Joshie
Fri Jun 27, 2003 1:03 pm
#2

As your survey skill increases, you learn to survey larger areas at a time. This is extremely beneficial and makes finding the higher concentrations much easier. I'd recommend maxing it out, as it doesn't really take much effort.


There is one harvester for each of the main resource types - Chemical, Flora, Mineral, Gas, and Water. There are also two types (Solar and Wind) available for generating power, which you'll need to power the other harvesters and factories.

Yrth01
Fri Jun 27, 2003 1:42 pm
#3

You could just look for a spot where a bunch of other people have placed theirs. Then kinda add yours to the pile. I'd bet you wouldend up witha decent spot.
GoCanes
Fri Jun 27, 2003 1:42 pm
#4

You do not have to be an Artisan or Architect to usea harvestor, it's just easier to do it on your own by being Artisan. Actually, if you are in a PA, you can have another member survey for you and tell you where to place the harvestor - that way you can place a harvestor without ever being an Artisan.




GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

DarkofNight
Fri Jun 27, 2003 2:12 pm
#5

Be aware that you have to constantly pay maintenance on a harvester to keep it in running order. So, if you don't have a fairly steady stream of credits coming in, you might be better served to stick to gathering for yourself until you're a little better established. If you let a harvester sit for too long without paying the upkeep on it, eventually it will destroy itself, and you'll be out whatever resources you had to use to make it, as well as whatever was in the hopper when it went.
TalonLee
Fri Jun 27, 2003 3:06 pm
#6

Ok i have one question on this....How do you power the Harvesters?
DarkofNight
Fri Jun 27, 2003 3:11 pm
#7

You have to builda wind power generator to harvest wind energy to run the things... Yea, it's a pain. Essentially, they collect wind energy and store it as a liquid energy source. You have to collect this liquid from your generators and feed it to your harvesters in order for them to run.
TalonLee
Fri Jun 27, 2003 3:31 pm
#8

I figured it was something like that, but they dont go over it in the manual. Thanks for the help, time to make the wind generator.
DarkofNight
Fri Jun 27, 2003 4:22 pm
#9

heh - No, they don't go over that in the manual. During beta 3, I built a harvester for some ore without knowing 2 fairly important things: 1) How much money those blasted things can eat. 2) You actually have to power them with energy from another structure that happens to eat money, as well. Yea, you might guess that harvester went to the scrap heap real fast like. Good luck with them.
RedLeaderFive
Sat Jun 28, 2003 12:04 am
#10

I understand that Architects can make deeds for havesters. What skills do I need to set it up?(I'm assuming it's an artisan skill).


And in order to put the harvester in the best spot, what skill do I need for that? just Survey? and how high do I need to take it?


Any idea on how long a harvester will last? Can it be destroyed? Any idea what the cost is?


Better yet, does anyone know of a guide to harvesters?




RL5
Darawind - Creature Handler - Chilastra
Currently looking for employment with the Empire to rid the galaxy of corrupt rebel corporations.

So, Lone Starr, now you see that evil will always triumph because good is dumb.
Out of order? %$#*! Even in the future, nothing works!
Fion13
Sat Jun 28, 2003 12:08 am
#11

You can start making harvesters at Engineering III. Theres no 'skill requirements' on them. You just need to find a spot to place them and be able to power them and pay maintenance. Architects get the really good harvesters



Fix the forums so they work properly with Firefox! PLEASE!
RedLeaderFive
Sat Jun 28, 2003 12:42 am
#12

Do you just survey in order to find a good spot? How high would you recommend I take Survey for that?(if that's what's used to find a good spot)


Are there different types of harvesters?




RL5
Darawind - Creature Handler - Chilastra
Currently looking for employment with the Empire to rid the galaxy of corrupt rebel corporations.

So, Lone Starr, now you see that evil will always triumph because good is dumb.
Out of order? %$#*! Even in the future, nothing works!
Page 1 of 1
Previous Next