Artisan Archive
Thread: Artisan experimentation still too difficult?
This was changed towards the end of Beta 3.. I'm a human with +55 skill mod to artisan experimentation, and I getting about 80-90% failures on experimenting on CDEF weapons, using 800+ quality resources (one resource is only 400 malleability, but the other is like 800). This is a tad rediculous.
Question tho: Do CDEF weapons use Weapon Experimentation from the Weaponsmith profession? If so, everythingMAY beworking fine. I seem to get better results, more like 50% success, with the weapon powerups. If a dev could clarify this, that would be great
Same with bone armor and armor experimentation.
I really think CDEF and bone armor should use artisan experimentation, since you can't get specialized experimentation bonuses until much later..
I'm having very little trouble with Experimentation. Human, with very high mental stats, and I only use 1 or 2 experimentation points at a time.
Very seldom have problems.
Cheers,
Addy