Artisan Archive
Thread: Factory changes
Well i thought the dev got a nice small temp fix in with the factory by removing the redeed cost but i was wrong after spend 7500 credits and losing one equipment factory testing this out.
Anyways some change im sure everyone would like to see but mainly chances that might benfits architects. Change how the factory crates are done. first off let us place factory crate straight into the hopper . It really sucks when your making 50 of something and you have to place 50 electronic gp module in the hopper by hand after removing them form a crate. and what happens when you try to make 100 and there only room for a 100 items in the hopper?
Second not all items are placed into a factory crate after being made. last night i made 10 ore mining drill compants and had ten ore mine drill units when i was done not one factory crate holding ten ore mine drill units. heck we have de making these huge binary lefter droids and no markets for them maybe require there use for removing and carrying certain crates will provide a nice use for them
now the only way i can keep these seprate from handcraft one is by watch the serial number of each one. which can be a major pain.
Also when i went to make one part that had to be from a factory crate it needed another subassmbly that didnt require one so i made 8 of them thinking there work since there basicly all alike. well turns out that factorys only like subassemblys that are from factorys crate for some reason. Say i making part A and it need x amount on materail and part B then i should be able to make part b by hand getting full exp for that part and place it in the hopper even all of part b are not the same. Maybe the a coding problem here becouse someone can make a really good part b then fill the hopper with junk part b but maybe a notice of these
So in short
1 fix factory or fix the redeed cost to ZERO not 2500 credits
2 place all items made in factory crates and maybe inculde binary lifter droid in as a way to help move them
3 adjust the hoppers so they can take stuff out of factory crates
4 change how subassembles are handled when making something in a factory
5 and lastly maybe redo the input hopper so it make like the design schemtic page where we see boxies for what items we need and how much so we just drag or double click on the reasouces to place them like we do when crafting