Artisan Archive

Thread: Critical Failure Input

Khalor
Sun Aug 24, 2003 3:21 pm
#1

Failing is good.. don't want to always succeed. But I have a couple suggestions for it. It's really aggravating to put in 100-200 resources and end up witha critical failure and get nothing. I suggest two things:


1. Give 10-20% exp. for critical failures. (You learn from your mistakes...)


2. Allow a chance to salvage a failure, costing an additional 50% of the item cost. It's better than the current 100%. =P


I think it'd be a good idea, but then again I've slept 5 hours in the last 48, so what do I know? =P Take it or leave it.

Vorg
Sun Aug 24, 2003 3:55 pm
#2

First of all, when it says ZERO fo chance of failure during expermentation, THERE HAD BETTER BE NO **edit** FAILS!!!!!! But I have been getting them. and today they real screwed somthing up because i'm getting about 90% failures using 94% quality tools and stations. The station has an FR rating of 39, how ever they got that I have no idea since all but the microsensors where 94% and eth sensor was 86% because you need steel with good conductivity as well as quality.
Space_Gunny
Sun Aug 24, 2003 11:57 pm
#3

Khalor,


I agree with your idea of getting some type of experience from failures. Good idea ! Problem is the most we can hope to get is 5%. Reason I say this is that factories only give 10% on crafted items. We can not expect to get as much for a hand crafted failure as on a factory crafted success.



As for the other post, I believe you are refering to experimentation failures which is something completely different from what Khalor is posting about. He is refering to crafting final assembly failures and not experimentation.




Eeten Keth-ITEC (Creature Handler/Rifleman)
Agen Kolar-ITEC (Shipwright/Weaponsmith)
Kurran Bekar-ITEC (Doctor/TKA)
Raien Keth- ITEC (Dancer/Musician/Tailor)
Khaemir Sarin- ITEC (Swordsman/TK/Fencer)
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