Artisan Archive

Thread: Powerup durability or effectiveness?

Neclonmite
Mon Aug 25, 2003 2:57 pm
#1

I know effectiveness matters, but does the durability add anything to the powerup? I been simply experimenting for effectiveness.



-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
BusterBlade
Wed Aug 27, 2003 2:40 am
#2






Neclonmite wrote:
The fact that no one has bothered to look into this is disturbing lol.





yes it is disturbing but what's more disturbing is how the devs are watching our every move.......on this forum and in the game disguised as a normal player..........


anyway i think the durability has to do with how much less it decays the weapon since your weapon decays faster if it's equiped with a powerup. also i think we need more effectiveness slots cuz i have the artisan tree up to 4-3-3-4 and i get an extra 15 experimentation since im a human. i spend all the pts in the effectiveness tree and end up with about 2 or 3 pts left. i


The shadow isnt only used by the dark side- its also used by me......'Shadow'

Neclonmite
Wed Aug 27, 2003 12:52 pm
#3

The fact that no one has bothered to look into this is disturbing lol.



-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Neclonmite
Thu Aug 28, 2003 8:23 am
#4

The effectiveness slots are dependant on the material. The best you are going to get effectiveness is 100% which requires 1000 points.


You'll notice that it is 100% dependent on overall quality, so you need to find a metal and chemical with near 1000 overal quality to get more effectiveness slots.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Trahald
Thu Aug 28, 2003 8:50 am
#5

To the best of my knowledge durability doesn't do squat. The powerups all have 100 uses when created, even when experimented. The only thing that effects that is the speed of the weapon. A faster weapon burns the powerupfaster due to the increase in shots fired.



If anyone has found different, I'd love to know. I use a 938 mineral and a 999 chemical to make mine right now. After experimenting mine are at 31.85% primary stat, 15.something%secondary and 100 uses each.





Dojan Etoch a.k.a. "The Wandering Calamarian"

--Master Droid Engineer - Master Artisan - Master Merchant--

Vendors located in the OE-I Mall, just west of Bestine and listed on the Planetary Map. Custom orders available, contact me via in-game message or mail.
Jubilex
Thu Aug 28, 2003 9:34 am
#6

The only thing I can think it might do is decrease the damage to the weapon from the powerup. If I get bored I'll test that theory, but really... even if it's true who's going to sacrifice effectiveness for durability? Personally I'd rather have a top notch powerup that eats my weapon than a crappy one that doesn't.
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