Artisan Archive

Thread: Tool Effetiveness...Does it matter?

travenwatts
Thu Aug 28, 2003 10:22 am
#1

I was wondering if the tool effectiveness on crafting tools really effected how well your items were made. I have one that is -1.86, and another at -11.5. Will one ot the other make better items? If not, what is the effectivenes all about?
Di-Kiem
Thu Aug 28, 2003 10:28 am
#2

I think there serveral posting on the same topic. I would suggest looking at those first.



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Tyronet City Information Krayt Tissue FAQ
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Hazarstanagge
Thu Aug 28, 2003 2:15 pm
#3

(if you take time to post a "search the board" response why not just answer the question)
*whew* Now that's out of the way.


YES, tool effectiveness DOES affect how well things are made.
The higher the # the more likely it is that you will have productive successes when you experiment.
Pair up a high effectiveness tool with a high effectiveness crafting station and some of you stuff will positively GLOW with effectiveness!
Some of the Powerups I craft have 3 sometimes 4 stats boosted.
Try it out..




WHO IS GOING TO KEEP JABBA'S RANCOR NOW?
WHO IS GOING TO TRAIN AND MOUNT TAUN TAUNS?
WHO IS GOING TO TRAIN OBIE'S VERACTYL?
WHO IS GOING TO MAINTAIN THE CREATURES IN THE GEO ARENA?
SOE'S MOMMA THAT'S WHO!!
Di-Kiem
Thu Aug 28, 2003 2:33 pm
#4

It is shower to write that then what you wrote



::::::::::: - - - - = = = = * { DK } * = = = = - - - - :::::::::::
Tyronet City Information Krayt Tissue FAQ
*~*~*~*~*~*~*~*~*~ RETIRED *~*~*~*~*~*~*~*~*~
Hazarstanagge
Thu Aug 28, 2003 5:24 pm
#5

Some of you guys crack me up!!!



WHO IS GOING TO KEEP JABBA'S RANCOR NOW?
WHO IS GOING TO TRAIN AND MOUNT TAUN TAUNS?
WHO IS GOING TO TRAIN OBIE'S VERACTYL?
WHO IS GOING TO MAINTAIN THE CREATURES IN THE GEO ARENA?
SOE'S MOMMA THAT'S WHO!!
Permethrin
Fri Aug 29, 2003 5:41 am
#6

Actually, it's not entirely clear that higher effectiveness of tools translate into better product. This is a repost of something I put up before.


I made four weapon crafting tools with the same material. Two were not experimented on (basic) and two were fully experimented (I was able to get them to 84%). My character is a novice weaponsmith and had Firearms 1 and Techniques 1 at the time I did this study. I then took one of the basic and experimented tools and did a marathon grind of about 250 projectile rifle barrels using them.


That left me with four specialty crafting tools A) basic new; B) basic used; C) experimented new; D) experimented used. I then made 28 blaster power handlers (7 with each tool). All power handlers were made with identical resources. I checked each power handler before the experimentation stage to insure they had the same starting stats (3-Min Dam; 5-Max Dam; Attack Speed-0.11). Experimentation was then run keeping track of level of success, final minimum damage; final maximum damage; and impact on attack speed. Here's the results:


Success Level Min Dam Max Dam A.S.
Basic Used 3.00 3.14 4.71 -0.1257
Exper Used3.00 3.43 4.14 -0.1200
Basic New 2.00 3.71 7.43 -0.1814
Exper New 3.29 2.86 6.57-0.1857


All Used 3.00 3.29 4.43 -0.1229
All New 2.64 3.29 7.00-0.1836


All Basic 2.463.43 6.07 -0.1536
All Exper 3.15 3.14 5.36 -0.1529


A new specialty crafting tool improved max damage (p=0.02) and attack speed (p=0.04), as compared to a used one, which was statistically using a student t-test even with this small a sample size. Interestingly, using a unexperimented tool versus an experimented tool had no statistical impact on the final product. The p-values on final minimum damage, final maximum damage and attack speed were greater than 0.5. The p-value on success type was 0.17.


Again, my sample size is small. Guess my conclusion is keep those tools fresh! As for whether an experimented tool has in impact, the jury is still out...

Quackers
Fri Aug 29, 2003 7:06 am
#7



travenwatts wrote:
I was wondering if the tool effectiveness on crafting tools really effected how well your items were made. I have one that is -1.86, and another at -11.5. Will one ot the other make better items? If not, what is the effectivenes all about?




No. All tools have the potential to make the very same quality item, we know this much. The real question is, does a higher tool effectiveness increase the number of "Great Successes" and lowers the chances of getting "Critical Faliures" during experimentation? That's the real question

Mad Hatter
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