Artisan Archive

Thread: Interesting Observation Regarding Powerup Resouce Quality

Animi
Tue Jan 06, 2004 8:12 am
#1

Well, I make a ton of powerups on Lowca. I was excited when a new chemical shifted in that was 999 OQ. The best we previously had was 995 OQ for chemicals. We've had a couple shifts of 1000 OQ minerals.


The reason I was excited was because I would be using 1000 OQ mineral and 999 OQ chemical, which would give me a nearly perfect powerup. However, when I did the combine and experimentation I was REALLY bummed.


The 999 OQ chem produced the EXACT SAME powerup as the 995 OQ chem! Down to the 6th decimal place on both the primary and secondary stat.


This has led me to concludethere is absolutely no difference in a 995 and 999 resource for crafting purposes. I wonder if there is any difference between a 995 and 1000 OQ resource?


I wish I had the exact stats to post. Does anyone out there make powerups with both mineral and chemicals that have 1000 OQ? If so, can you please post the stats? Thanks.




Trost Bemin Profession Undecided
Tsort Nimeb Munitions Trader Extraordinaire
- Back with a Vengeance. (1) (2) (3)
- Bemin Industries Armor - On Sale Now!
- How to Fix the NGE
Animi
Tue Jan 06, 2004 2:57 pm
#2

I don't think it's going to make and difference at all. 33.whatever% is the cap, and you can hit it with a 1000 OQ and 995 OQ combo. In fact, I will probably try some other lower end materials to see if they work, too.




Trost Bemin Profession Undecided
Tsort Nimeb Munitions Trader Extraordinaire
- Back with a Vengeance. (1) (2) (3)
- Bemin Industries Armor - On Sale Now!
- How to Fix the NGE
WernerHoffmann
Wed Jan 07, 2004 1:42 am
#3

Heh, Ive been wondering the same.. The closest Ive used is 998 and 1000.. Ive still got 80k or so of the 1000OQ Chem, just waiting for a 1000OQ Mineral to pop up.. I think it will make a difference though, or at least, I hope..



Werner Hoffmann
Former CEO Werner's Powerups

WernerHoffmann
Wed Jan 07, 2004 7:09 am
#4

Oh, if you use less than 990 + 990, or 1980 combined OQ, the resource will not hit 33.16%.. I already tried this myself. Thats why Im thinking the Max would be probably 33.33% / 16.5% maybe or somthing similar. Not a big differance whatsoever, but to a rifleman, that may mean a few more damage points, or a slightly faster rifle.



Werner Hoffmann
Former CEO Werner's Powerups

Hakai
Wed Jan 07, 2004 8:18 am
#5

here is something you can try. Take your resources and go to a city that has a research speciality...im not sure if it's for residents only or what, but it makes a slight difference, and you can use lower end resources for higher end results. Then again it might just be speculation.....im going to try a test tonight.



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Zanholo
Wed Jan 07, 2004 11:18 am
#6

k....it's early and I am still sleepy, but.... OQ has nothing to do with weapon power-up stats/experimentation, as far as I can tell. I make tons of them in my factory using Douse copper with 1k conductivity and get max results, regardless of the oq.





(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Hakai
Wed Jan 07, 2004 11:20 am
#7

????? OQ doesn't have anything to do with it?! huh?!



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
AZ4Runner
Wed Jan 07, 2004 11:42 am
#8

OQ is the only stat powerups consider.



Balelair Bosai'i of Chilastra

Chiiron of Chilastra
Master Artisan, Merchant, Master Weaponsmith
stryfex03
Wed Jan 07, 2004 11:45 am
#9

Funny.. OQ should have everything to do w/ powerups, and CD nothing to do with it...
hogman
Wed Jan 07, 2004 12:55 pm
#10

Okay my turn..

Is there a guide somewhere on powerups… It looks way to random to me how do you know when making them which one does what as far as what stats get affected?

Used tons and I know what people look for just never made them until now!!!
stryfex03
Wed Jan 07, 2004 3:24 pm
#11

http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=15176


This has a list of what type of stat boost you can get w/ the different types of powerups. As for making them, it's random what stats you'll get. So if you want to make a Max/Min powerup, you make muzzles, but making muzzles doesn't guarantee that you'd end up w/ a Max/Min powerup, you can end up w/ a Mind cost/Health cost powerup instead.

Page 1 of 1
Previous Next