Artisan Archive
Thread: State of the Profession: whats the point?
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EpiFett
Mon Feb 16, 2004 3:50 am
#1
"Publish 6" broke vehicles after mulitple, and repeat /bug reports on both Test, and TC-Bria.
Time for one of those "State of the Crapfession" posts.
#1. We do not have a Correspondant. TH did a drive-by a few weeks ago looking for applications, and still no sign of one.(yay we have one finally)
#2. Vehicle Schematics are broken. X34, Speed, and Swoops all create minimum-HP vehicles regardless of the materials used in the experimentation. Pre-patch vehicle deeds work correctly. Post-patch deeds, and deeds removed from ALL crates (pre and post patch) are broken.(this is supposedly being worked on)
#3. Master Artisans require a benifit to keep the role of Master. Expand the survey abilities so that Master Artisans can survey in ranges 512m to 1024m.(HEAVY HEAVY ISSUE)
#4. Harvester animations are broken. They no longer generate when in range of a harvester unless you manually stop and restart the harvester. (this is more Archetect than Artisan, but we do craft personals)
#5. Harvester power consumption is broken. (long time now) You must manually stop and restart a harvester then refresh the status display to force the correct power values to show. This is not just cosmetic. If you fail to manually refresh the power values, then re-deed the structure, the re-deeded structure will store the WRONG power values.
#6. Crafting XP is bugged. Servers take hours to update the correct XP values earned. (this is apparently intermittant)
#7. Crafting Missions suck. Base them on the skill of the crafter grabbing the mission, or not at all. I should not need to beg others with combat skills to grab group missions for me just to gain faction or mission money.(this is still a HEAVY HEAVY ISSUE)
feel free to complain/flame/rant/discuss the issue(s)...
Time for one of those "State of the Crapfession" posts.
#1. We do not have a Correspondant. TH did a drive-by a few weeks ago looking for applications, and still no sign of one.(yay we have one finally)
#2. Vehicle Schematics are broken. X34, Speed, and Swoops all create minimum-HP vehicles regardless of the materials used in the experimentation. Pre-patch vehicle deeds work correctly. Post-patch deeds, and deeds removed from ALL crates (pre and post patch) are broken.(this is supposedly being worked on)
#3. Master Artisans require a benifit to keep the role of Master. Expand the survey abilities so that Master Artisans can survey in ranges 512m to 1024m.(HEAVY HEAVY ISSUE)
#4. Harvester animations are broken. They no longer generate when in range of a harvester unless you manually stop and restart the harvester. (this is more Archetect than Artisan, but we do craft personals)
#5. Harvester power consumption is broken. (long time now) You must manually stop and restart a harvester then refresh the status display to force the correct power values to show. This is not just cosmetic. If you fail to manually refresh the power values, then re-deed the structure, the re-deeded structure will store the WRONG power values.
#6. Crafting XP is bugged. Servers take hours to update the correct XP values earned. (this is apparently intermittant)
#7. Crafting Missions suck. Base them on the skill of the crafter grabbing the mission, or not at all. I should not need to beg others with combat skills to grab group missions for me just to gain faction or mission money.(this is still a HEAVY HEAVY ISSUE)
feel free to complain/flame/rant/discuss the issue(s)...
Message Edited by EpiFett on 02-20-2004 03:10 AM
Whrlwnd13
Mon Feb 16, 2004 8:05 am
#2
The vehicle hitpoint bug is by far the most important to me, but I would add...
#8. CriticalFailure rate during crafting should be lower for Masters. It appears there is no difference in failure rate bettween Masters and Novices.
#9. New Shellfish Harvesting Tool Does not display any stats when examined so there is no way to tell if the tool has been experimented on during crafting.
#10. Vehicle customization kit paint fades after 20 calls of the vehicle, the value to users is not equal to the ingredients/time required for crafting. Time before fading should be increased.
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