Artisan Archive
Thread: Color signs on houses, vehicles and packs.
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CraftAddict
Sun Feb 15, 2004 10:01 pm
#1
After running through the various forums looking at faqs and reading profession threads, I learn all about how to use the hex codes to color text on signs and such and even how to put tabs and returns to make multiple line signs. All was fine and dandy, but nowhere could I find out how long the signs could be. I saw many references to there being a limit, but no definitive number to go by. So being the sad, boring, and endlessly curious person I am, I checked it out tonight.
Sign length is 128 CHARACTERS, that includes and \'s, blank spaces, numbers symbols and letters. Just because you can't see the formatting markups doesn't mean that it isn't figured into the character count. Don't forget and line breaks/returns also count, so every time you use "enter" to make a new line, that is another charater.
note: It's possible that it was 127, but common sense told me it was 128 and that i just counted wrong. I didn't feel like doing it again, as counting made my eye's hurt.
I didn't know where to put this so that it wouldn't end up not being seen to be put in the various faqs out there, so someone can add this info in there.
Another note: some people tell you that you need to use a "\"before and after the hex code, no just before it.
yet another one: typing the "\" in the note pad will make it disappear, just continue typing the \#ffffff or whatever color and then just start typing your text. that slash just hides the start of a formatting command. the "\" has a set "padding" of 7 characters so it you want to edit codes in the notepad just use your arrows to move your text cursor and watch in amazment as it disappears. just remember where you are and you can edit the hex codes without seeing them. also if you start to erase some of the characters in the hex cose it will make the normal visible text disapear into the padding until you re-eneter the full cose again.
Easy way to do some major eaditing is just do it out of the game. with regular notepad in windows.
Sign length is 128 CHARACTERS, that includes and \'s, blank spaces, numbers symbols and letters. Just because you can't see the formatting markups doesn't mean that it isn't figured into the character count. Don't forget and line breaks/returns also count, so every time you use "enter" to make a new line, that is another charater.
note: It's possible that it was 127, but common sense told me it was 128 and that i just counted wrong. I didn't feel like doing it again, as counting made my eye's hurt.
I didn't know where to put this so that it wouldn't end up not being seen to be put in the various faqs out there, so someone can add this info in there.
Another note: some people tell you that you need to use a "\"before and after the hex code, no just before it.
yet another one: typing the "\" in the note pad will make it disappear, just continue typing the \#ffffff or whatever color and then just start typing your text. that slash just hides the start of a formatting command. the "\" has a set "padding" of 7 characters so it you want to edit codes in the notepad just use your arrows to move your text cursor and watch in amazment as it disappears. just remember where you are and you can edit the hex codes without seeing them. also if you start to erase some of the characters in the hex cose it will make the normal visible text disapear into the padding until you re-eneter the full cose again.
Easy way to do some major eaditing is just do it out of the game. with regular notepad in windows.
Trianna-Xanaphia
Mon Feb 16, 2004 12:47 pm
#4
d0qtrX wrote:
Probably 127 actual characters, because 0 counts too.
That would be correct. 0, 1, 2....126, 127 that's 128 possible lengths.
Ormantz
Tue Feb 17, 2004 6:23 am
#5
If I don't put the \ at the end of the code, it simply puts the code up, followed by whatever else I type in. I just tested it before replying to this. It may work for you, but it sure doesn't for me.
Another note: some people tell you that you need to use a "\"before and after the hex code, no just before it.
CraftAddict
Tue Feb 17, 2004 2:45 pm
#6
Here's a sample of a simple one line statemant with 2 colors.
\#0099ffCustom orders available. \#00cc66Please send an E-mail to Aeriwen for details.
To clear some things up, look at the color code:
\#0099ff
Notice it has a total of 8 characters. The "\#" will always be followed by 6 characters, regardless of whether they are valid or not.
\#0099Custom orders available.
Notice the hexcode is only 4 chacters in this example in this case what you will see onscreen is:
stom orders available.
Even though the "Cu" isn't a valid hex code, it still gets hidden. Thats what I mean by padding. And in the case the color will be changed to the value of the valid hex codes "0099", unless I go back and put complete (6) valid hex characters.
When editing, these codes will not show up in your ingame notepad (/no) as you type them. I do not know how it is handled in email, as you can do it there, but I do all my editing in /no or outside of the game. It may display differently.
I don't know why some people say they need to put a "\" at the end of the code. i.e. \#0099ff\ instead of just \#0099ff it maybe a regional keyboard/font setting as I know SWG has some trouble handling non-standard keyboards.
\#0099ffCustom orders available. \#00cc66Please send an E-mail to Aeriwen for details.
To clear some things up, look at the color code:
\#0099ff
Notice it has a total of 8 characters. The "\#" will always be followed by 6 characters, regardless of whether they are valid or not.
\#0099Custom orders available.
Notice the hexcode is only 4 chacters in this example in this case what you will see onscreen is:
stom orders available.
Even though the "Cu" isn't a valid hex code, it still gets hidden. Thats what I mean by padding. And in the case the color will be changed to the value of the valid hex codes "0099", unless I go back and put complete (6) valid hex characters.
When editing, these codes will not show up in your ingame notepad (/no) as you type them. I do not know how it is handled in email, as you can do it there, but I do all my editing in /no or outside of the game. It may display differently.
I don't know why some people say they need to put a "\" at the end of the code. i.e. \#0099ff\ instead of just \#0099ff it maybe a regional keyboard/font setting as I know SWG has some trouble handling non-standard keyboards.
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