Artisan Archive
Thread: DO YOU HAVE A POWER UP VENDOR??...MUST READ
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z0mbs
Sun Sep 12, 2004 4:20 am
#1
ok ..ok..im tired of seeing powerup vendors with less than perfect powerups..ok all powerups can have atleast 3 mods..
Heres the trick ..experiment 1 point at a time to unlock the other mods..all melle powerups should be 33 mind or whaever
16 max dmg 8 speed ..very easy to do. Same with ranged you can get max/min plus anothr 8% mod and even 4 aswell.
Every lil bit helps guys .
Brennox
Sun Sep 12, 2004 9:52 am
#2
3 things:
1 - getting the right primary mod and then the right secondary mod is hard enough, getting the right tertiary mod is insanely unlikely.
2 - +8% speed does NOT infact make that big a difference to the fight
3 - you wont GET 33-16-8% you will get 33-10-5% making it much less powerful then a good 33-16 one
1 - getting the right primary mod and then the right secondary mod is hard enough, getting the right tertiary mod is insanely unlikely.
2 - +8% speed does NOT infact make that big a difference to the fight
3 - you wont GET 33-16-8% you will get 33-10-5% making it much less powerful then a good 33-16 one
DaBarius
Sun Sep 12, 2004 2:32 pm
#3
Brennox wrote:
3 things:
1 - getting the right primary mod and then the right secondary mod is hard enough, getting the right tertiary mod is insanely unlikely.
2 - +8% speed does NOT infact make that big a difference to the fight
3 - you wont GET 33-16-8% you will get 33-10-5% making it much less powerful then a good 33-16 one
Um, I get these kind of mods:
Melee
Action 32+ Max damage:16+ Min damage:8+ Max Range attack:3+
Mind:32+ Max damage:16+ Max Range attack:8+ Min damage:5+
Range
Max damage:32+ Min damage:16+ Point Blank attack:8+ Health cost:6+
xDiggerx
Sun Sep 12, 2004 4:43 pm
#4
I have been a powerup maker/vendor since the first month of this game. I have repeat customers that started with me then and are still using my services.
You do get 3rd and sometimes 4th mods on powerups, both ranged and melee. But normally it can maintain the 33/16 ratio up front.
Example. Using the 1,000 OQ Chemical and 1,000 OQ Mineral these are examples of what I get (all resources must be at least 990 OQ to get decent multiple mods on pu's).
33.16% and 16.33%. That is the standard "best" powerup you can get, melee or ranged. Each has various starting areas that impact the remaining mods. You won't ever get a 33.16% Maximum Damage Increase Ranged powerup with a 16.33% Attack Speed mod as the second. The best combo in terms of sales are always 33.16% Maximum damage increase/16.33% Minimum Damage Increase. Onto these you can also get a typical 7.25% 3rd mod or a 8.4% 3rd mod.
So, a very good ranged powerup might be 33.16% Max Damage Increase/16.33% Minimum damage increase/8.4% Ideal Range
"Picking" the 3rd mod is almost impossible. If you get a good mod in the 1st and 2nd slot, you take what you can get in slot 3, it's really a bonus to someone anyway.
4th mods can sometimes mess up the stats of mods 2, 3 or 4. Not always, but it does happen. Unless they are REALLY good mods I don't keep the low stat ones. 33.16% Max Dam/16.33% Min Dam/7.25% Point Blank/4.6% Ideal Range might be a typical ranged powerup.
For Melee the 4th stat pu's are normally more useful.
I can sometimes make 100 schematic runs before I get 1 or 2 schematics I determine are worthy to be run in my factory for sale on my vendor. If I start a schematic and it starts with something I know I don't want, say Wound Chance, then I just delete it without even experimenting it out. The primary mod NEVER changes on the pu from when you first craft it. I keep my best pu resources and resource combo's in my inventory at all times...every time I am waiting for a shuttle, etc... I just start making pu schems, keeping the best in my datapad for use later.
I am on Radiant Server. I know all the servers have different economies but I sell my crates of 10 powerups for $2K each. My pu vendor normally has 300 to 500 crates of melee and ranged pu's on it at all times. Early in the game this was a good money maker for me, helping me get started, but now I do it just for fun. At $2K a crate with inflated economies I can't make any real money. I could probably sell my 1000 OQ minerals and chemicals for more than I make putting them into a pu. As a comparison, I am also a Master Chef, and I sell out food everyweek selling for $200K a crate...so it puts my 2K a crate powerups in perspective.
Hope that was useful for someone. Craft the pu one point at a time, use only the best resources (I prefer 1000 OQ on both), and if you can be in a city with research bonus turned on it helps.....getting Amazing Successes at certain times of the craft will help you get the 3rd and 4th stats. I am a 12pt Master Artisan but the extra points don't matter for pu's, I always have 2 pts left over, so you can make the best ones as a regular 10pt artisan.
DaBarius
Mon Sep 13, 2004 4:26 am
#5
xDiggerx wrote:
I have been a powerup maker/vendor since the first month of this game. I have repeat customers that started with me then and are still using my services.
You do get 3rd and sometimes 4th mods on powerups, both ranged and melee. But normally it can maintain the 33/16 ratio up front.
Example. Using the 1,000 OQ Chemical and 1,000 OQ Mineral these are examples of what I get (all resources must be at least 990 OQ to get decent multiple mods on pu's).
33.16% and 16.33%. That is the standard "best" powerup you can get, melee or ranged. Each has various starting areas that impact the remaining mods. You won't ever get a 33.16% Maximum Damage Increase Ranged powerup with a 16.33% Attack Speed mod as the second. The best combo in terms of sales are always 33.16% Maximum damage increase/16.33% Minimum Damage Increase. Onto these you can also get a typical 7.25% 3rd mod or a 8.4% 3rd mod.
So, a very good ranged powerup might be 33.16% Max Damage Increase/16.33% Minimum damage increase/8.4% Ideal Range
"Picking" the 3rd mod is almost impossible. If you get a good mod in the 1st and 2nd slot, you take what you can get in slot 3, it's really a bonus to someone anyway.
4th mods can sometimes mess up the stats of mods 2, 3 or 4. Not always, but it does happen. Unless they are REALLY good mods I don't keep the low stat ones. 33.16% Max Dam/16.33% Min Dam/7.25% Point Blank/4.6% Ideal Range might be a typical ranged powerup.
For Melee the 4th stat pu's are normally more useful.
I can sometimes make 100 schematic runs before I get 1 or 2 schematics I determine are worthy to be run in my factory for sale on my vendor. If I start a schematic and it starts with something I know I don't want, say Wound Chance, then I just delete it without even experimenting it out. The primary mod NEVER changes on the pu from when you first craft it. I keep my best pu resources and resource combo's in my inventory at all times...every time I am waiting for a shuttle, etc... I just start making pu schems, keeping the best in my datapad for use later.
I am on Radiant Server. I know all the servers have different economies but I sell my crates of 10 powerups for $2K each. My pu vendor normally has 300 to 500 crates of melee and ranged pu's on it at all times. Early in the game this was a good money maker for me, helping me get started, but now I do it just for fun. At $2K a crate with inflated economies I can't make any real money. I could probably sell my 1000 OQ minerals and chemicals for more than I make putting them into a pu. As a comparison, I am also a Master Chef, and I sell out food everyweek selling for $200K a crate...so it puts my 2K a crate powerups in perspective.
Hope that was useful for someone. Craft the pu one point at a time, use only the best resources (I prefer 1000 OQ on both), and if you can be in a city with research bonus turned on it helps.....getting Amazing Successes at certain times of the craft will help you get the 3rd and 4th stats. I am a 12pt Master Artisan but the extra points don't matter for pu's, I always have 2 pts left over, so you can make the best ones as a regular 10pt artisan.
Wow, 1000 OQ resources.. lucky heh
To make the ones above I got 990 oq metal and 975 oq chemical. Wonder what I can get with 1000 OQ resources.. heheh
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