Artisan Archive

Thread: Question about Survey XP

Fodder650
Fri Nov 19, 2004 2:14 pm
#1

Unfortunatly the fix for that one is to overload the structure with maintence



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Fodder650
Fri Nov 19, 2004 2:22 pm
#2

Here is a very long standing bug and since the harvesters were fixed its time to bring it up. When factories run in NPC cities you see smoke coming out of them. But you dont get the same thing on player ones.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Dpjarrett
Fri Nov 19, 2004 2:40 pm
#3



I agree it is not a perfect fix, but of all of the suggestions that I've heard I think it's one of the better ones. The only thing that I can think of to make it better would be to take away the ability for anyone other than the structure owner to check on the structure's status. That way no one other than the owner has any idea how much maintenance the structure has paid into it. Again, it still wouldn't make the fix perfect, but it would make it that much more annoying to doa cross-server lot trade.


I think that's a good idea about the factories. I've honestly never seen the NPC factories smoking... I'll have to pay more attention next time I see one.

Message Edited by Dpjarrett on 11-19-2004 04:41 PM



Kyyle Pellow
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Chewato
Fri Nov 19, 2004 3:02 pm
#4






Dpjarrett wrote:






JeCy wrote:

Lot trades are almost impossible to get rid of... There is no way to adress this. If your talking about harvesters, well then that person will just let there freinds hold all your storage/factories and you will mine. Not a thing you can do about it soo stop thinking about it : ) Just deal and move on.





Actually there has been talk of a change to help limit lot trades. It's not on test center yet, but I hope to see it there soon.The change that's been proposed changes buildings such that only the owner of the structure can pay maintenance on the structure. Granted, this will certainly not eliminate lot swaps all together, but it will make long-term andcross-sever lot swaps more difficult to maintain.





The ultimate limit to lot swapping is limiting the number of lots ON ANY SERVER that an account can have. Some folks feel this is draconian, but it would certainly work.



As for using certs to limit harvestors, I like this but would want to see the following used to limit it:

Personal Harvestor - Everyone

Medium Harvestor - Surveying 4 + one other artisan tree at 4

Heavy Harvestor - Any Master crafting profession


Yes it is easy to grind Surveying 4 but adding the other requirement makes it a little tougher.


Even a more refined approach might limit the number of harverstor lots based on profession. One harvestor for each tier 4 skill. In order to drop 10 harvestors (typical lot swapping situation) would require a LOT of grinding, but the true crafter would get there more easily.
RedOPS
Fri Nov 19, 2004 3:08 pm
#5

Je'cy, well said. However I would like to see the removal of Light additives and the base stats on the food bumped up, if the consensus is to not have Artisans make the light additives. Not to get into the Chef turf but just make it worth while to sell.

I have been a Master Artisan for some time, but not a week goes by that I don't run across a wide-eyed newbie Artisan that asks "how do I make Money". My reply... /tip Newbie 10,000, hang in there.

I mean the weapons are total junk (I know you make the Krayt edition Je'cy but really they are junk), the clothes are very limited in function/style and colors, bone armor needs loot to give it Kinetic and even then you need some good quality Bone, hides, metals, chemicals ect.. and then there is the food.

As the foundation for Chefs, Chefs CAN make all Artisan foods and do it a lot better. I just thought that if Artisan's could make the light additives it would help the newbies. Would still have to go to a BE to get components to make the Medium additives.

As most of us know, Brawler and Scout are almost a must have if Artisan is your first profession on your toon as that is the only way to make money. The artisan missions are a total joke and should be removed. Help the Artisans be crafters and let them sell goods that are worth selling.

Message Edited by RedOPS on 11-19-2004 02:16 PM



_________________________________________________________________

Starwars, the epic battle of Good vs Evil.

SWG, the epic battle to understand why a level 74 dies to a level 54.
_________________________________________________________________
Neeun
Fri Nov 19, 2004 4:10 pm
#6

"The artisan missions are a total joke and should be removed"


2600 credits in 5 min is a joke? I have found that they are very good when ya start out.

The only reason they are a joke now is they are broke..see my thread in here, when they work it is a great way to make some credits to buy grind or feed harvesters.

No armor needed, no weapons, no buffs or food, pure profit...and if ya atleast get to a novice combat proffession,you can get missions both ways to make a cool 5k in 5-10 min depending on how well you time getting the missions in relation to the shuttle times.


Removing them would be a terrible idea, well if they stay broke get rid of them ,as they are a joke and worthless atm.



paid for SWG, and in turn was handed Barny meets Quake.
JeCy
Sat Nov 20, 2004 1:22 am
#7

Heh, i sell Normal CDEF's 45-85 3.0 with out power up : ) though i think im out, just have 38-78



Krayt cdef 70-130 2.0 ! !id love that gun I might acually still use a pistol,, instead of my 350-1000 damage C12's /grin


Je'Cy
Dpjarrett
Sat Nov 20, 2004 1:48 am
#8






JeCy wrote:

Lot trades are almost impossible to get rid of... There is no way to adress this. If your talking about harvesters, well then that person will just let there freinds hold all your storage/factories and you will mine. Not a thing you can do about it soo stop thinking about it : ) Just deal and move on.





Actually there has been talk of a change to help limit lot trades. It's not on test center yet, but I hope to see it there soon.The change that's been proposed changes buildings such that only the owner of the structure can pay maintenance on the structure. Granted, this will certainly not eliminate lot swaps all together, but it will make long-term andcross-sever lot swaps more difficult to maintain.


I would love to see this change. It makes lot swaps on your own server (which I don't have a problem with) a little more of a hassle, but still doable.At the same time it manages to make cross-sever lot swaps (which I view as exploitation) very difficult to maintain.



Kyyle Pellow
Vehicles k Drugs
- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

Kelb
Tue Dec 14, 2004 2:50 pm
#9

Sorry for double-posting this ... forgot about the bugs/issues thread ... I am trying to reach Master Artisan on a new character. I have mastered the profession before on three other characters, but it has been several months and something seems to have changed.


In the past, as I have gone up the Surveying branch, the size of samples retrieved has increased with each new skill and therefore the rate at which xp is gained has increased.


This time, I am at Surveying 3 (Surveying: +75 skill mod) working on Surveying 4 and the largest sample I can retrieve is 10 units with most being 5 to 8 units. I am also failing to locate samples as often as I was at Novice Artisan (4-4-4-0 (Surveying: +20 skill mod)). I am sitting on an 86% resource concentration eating Accaragem for the action buff, and had expected the process to go fairly quickly.


I have filed a bug report and a CSR request, but have received no response.

Does the surveying skill mod no longer benefit sampling? Has Surveying fallen victim to a nerf?



Kelb - Faction Flopping Smuggler's Alliance Ace / Master Bounty Hunter
JeCy
Tue Dec 14, 2004 9:35 pm
#10

Not sure if these is a real issue but i have been fairly vocal on it. well surveying is a definate issue,, broke maybe?


1, remove bio add to food.


Artisan food i dont think should use Bio-ingrediants.. An increase in amounts is in order but the bio add really takes this stuff outta the leage of usefull food for newbies or low cost chef alternatives. Even though a fwe of them are great for high end players with cash.. i still stand by my guns and say they shouldnt need um


2, FIx Surveyor tapes/food


even at +35 with food and tapes i seam to fail to much even on a 98% spot failing 2-3 times in a row with that mod added to my +100 seams to be a bit much.


3, Bone armor Durrabitly


Spending even all your points on durra just doesnt seam to effect ham, and raise durra enough. getting a small decraease in ham and a 1k durra using 8 points and 900+ in the mall and durra slots just doesnt so what i think it should. though most armors have this problem.


4, CDEF's need an enhancement slot


Ive said this one before, CDEFS should have an enhancement slot.. Bone armor does, and the clothing soo why not our weapons.


5, Survey tools

Maybe to help add to surveying, have an EXP line addded to survey tools, Perhaps sample % increase, chance to sample, and survey range trees? making specific tools for specific tasks.. Might add to the cool factor : )


Je'Cy

Naruk_The_Wookiee
Sat Dec 25, 2004 3:34 pm
#11

Hallo,


ive a question about survey xp...im sitting on a 90% spot of chem with artisan xxx3...While sampling for ressources it happend sometimes that i get 39xp for a 9unit sample...so far so good...but for a sample of 10units i obtain only 21xp... is this a "bug"? im grinding now for 2 days on survey and saw this more than 10 times...Click me



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
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