Artisan Archive
Thread: Harvester control device
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Wildmanjwp
Wed Dec 29, 2004 2:00 pm
#1
Just a thought on an ingame improvement for the artisan profession. How about some type of device in the datapad that you could open to see the statis of your harvesters maintenance and power levels and maybe what they are harvesting and how much are in the hopper. It's really annoying sometimes when you set them up to run for 4 or 5 days, then forget which day they run out at and when you get back to them a day late there is only 1 unit of resource in each hopper (never quite understood this one myself). By time you get email notice that you have structure damage it's usually cheaper to get a new harvester in a lot of cases than it is to repair them.
Anyway, let me know what you think.
e6alfa
Wed Dec 29, 2004 9:50 pm
#2
I agree with you, and I believe that this has been brought up before. You'd figure that in this time of high-tech gear, there would be a way to transmit your extractor's status to you.
DancingRhodian
Fri Dec 31, 2004 11:37 am
#3
Hehe imagine, going back to the days of Win95 games, where you can use your Shift or CTL keys to select multiple items ingame, and issue commands... back to the dark ages of gaming, better than what we're doing here.
As you say, should be able to stand at a field of harvies, use the Shift key to select all of them, or the CTL-Arrow to sweep-select all of them from an overhead view. Then click for an interface, and for all the harvies selected in one common interface window:
- Retrieve All Resources
- Replenish Power and Maint, to a min setting (ie. 7 days)
- Set Name
- Set Resources
- Set Permissions
And if you selected 10 harvies, the window shows them in a table, with buttons for the above options, and when you select "Set Resources" for example, when you select the resource, the % spawn appears on the window table next to each listed Harvy, such as
Name ResourceName %-Spawn
DancingRhodian
Fri Dec 31, 2004 11:42 am
#4
Sorry hit Submit before ready and cant edit... dont know how these forums allow some to edit and others not:
Hehe imagine, going back to the days of Win95 games, where you can use your Shift or CTL keys to select multiple items ingame, and issue commands... back to the dark ages of gaming, better than what we're doing here.
As you say, should be able to stand at a field of harvies, use the Shift key to select all of them, or the CTL-Arrow to sweep-select all of them from an overhead view. Then click for an interface, and for all the harvies selected in one common interface window:
- Retrieve All Resources
- Replenish Power and Maint, to a min setting (ie. 7 days)
- Set Name
- Set Resources
- Set Permissions
And if you selected 10 harvies, the window shows them in a table, with buttons for the above options, and when you select "Set Resources" for example, when you select the resource, the % spawn appears on the window table next to each listed Harvy, such as
HarvesterType ResourceType %-Spawn #Days-Pwr #Days-Maint
POW Mining Steel Neutronium 71% 4 0
POW Mining Steel Neutronium 72% 6 3
POW Mining Steel Neutronium 76% 8 7
POW Mining Steel Neutronium 82% 2 3
Crizis
Fri Dec 31, 2004 11:46 am
#5
Ya this game is so burdensome in mind-numbing minutia that its crushing.
This stuff is fundamental and is missing. Not only for harvies, but applies to so many game features.
How about loading vendors, adding item descriptions, setting prices?
How about building structure maintenance? I have bill-pay in real life with our technology, how about an interface that tells us about all of our lots, maintenance remaining, and ability to pay maintenance? Why must we lose structures to poofing and valued items because of a lame, burdensome interface?
Guruweaver
Fri Dec 31, 2004 11:51 am
#6
This a fine idea. The droid maintenance module goes part of this way, we need to go all the way.
It'll be on the list for our revamp.
Guru
It'll be on the list for our revamp.
Guru
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