Artisan Archive

Thread: Question on powerups

Valerias
Tue Jan 06, 2004 12:56 pm
#1

I was wondering what starts on a melee powerup would be considered good? I am able to get up to 93% when i experiment on them with some decent resources. Anyone out there make anything better before? And has anyone tried making some while wearing a couple of artisan experimenation skill tapes? Just curious to see how mine compare to everyone elses




Valerias Freecloud
Resource vendor: Naboo, Theed -6023 5595
Magic-juan
Tue Jan 06, 2004 2:19 pm
#2

I think that is decent, but mainly look at the final stats, a good powerup will be at least 30% in its primary stat, anything else is crap, the highest you can get are 33%, most of mine are over 32%. More experimentation points won't do diddly since you will end up just having points left over and nowhere to put them. Experimenting on them one point at a time will increase your odds of getting a 3 mod or better powerup.
Foveik
Sun Sep 12, 2004 10:17 pm
#3

i just started making powerups. i did a run on mellee powerups with +30 mind and +15 speed action. will those sell decent?



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Shadwe
Mon Sep 13, 2004 3:56 am
#4

http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=15176



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harlequindamask
Fri Dec 31, 2004 8:19 am
#5

I have seen min-max damage modifying couplers. I have tried for hours to make one and i never get that combination. Did they nerf it? Is it possible after days and days of crafting powerups? Get back with me please.

xDiggerx
Fri Dec 31, 2004 12:14 pm
#6

A standard powerup with both damage stats would be a 33.16% Maximum Damage Increase and a 16.33% Minimum Damage Increase. If you were looking for 33.16 Min Damage/16.33 Max Dam.....don't think I have seen that combination before.


If you consider an "average" damage per attack then a higher max dam is better as the increase is higher since max dam is higher than min dam, thus the 33% bumps max more. This makes your "average" damage higher.


On my powerup vendor Max/Min dam sell the best by far. At least in ranged powerups.


Try making Muzzles. I tend to get more max/min combinations using muzzles.


Good luck.




xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
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TurboSith
Sat Jan 01, 2005 2:28 am
#7

from what i understand depending on the type of power-up if the first mod is Min Dmg there isnt a Max Dmg as the second mod... the only powerup that has max and min together are Tuned Muzzles....



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Squran s The Adversaries s Kantoe
s Smuggler
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rubberduck4106
Sat Jan 01, 2005 8:26 am
#8

Can muzzles be used on pistols, or rifles/carbines only?



Dineto To'og
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WaiterFurall
Sat Jan 01, 2005 9:05 am
#9

Any ranged pup can be put on any pistol/carbine/rifle.



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Squygxicus
Sat Jan 01, 2005 10:23 am
#10

I dont know about that, I dont think stocks work on pistols.
Fodder650
Sat Jan 01, 2005 3:04 pm
#11

Yes they do. All powerups can work on all weapons



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Cobacca1
Sat Jan 01, 2005 3:19 pm
#12






Squygxicus wrote:

I dont know about that, I dont think stocks work on pistols.






I'm 99% certain that you are right about this... I attempted to put a stock on a Republic Blaster and it wouldn't allow it.



___Cobacca___
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TurboSith
Sun Jan 02, 2005 1:45 pm
#13






Cobacca1 wrote:





Squygxicus wrote:

I dont know about that, I dont think stocks work on pistols.






I'm 99% certain that you are right about this... I attempted to put a stock on a Republic Blaster and it wouldn't allow it.





havent tried in a year... but a year ago stocks didnt work



xxxxxxXxxxxxx
Squran s The Adversaries s Kantoe
s Smuggler
s Shipwright s
You don't know the power of the Milk shake




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