Artisan Archive

Thread: Weapon PuP's ???

Ionscout
Wed Dec 22, 2004 5:45 am
#1

They seem to be random, is there anyway to control the results?



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

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-Boba Fett- Pg 49 "The Mandalorian Armor":
Jetfire117
Wed Dec 22, 2004 5:51 am
#2

Nope. It's random. However it's only possible to get some stats with higher experimentation levels (like Min/Max on the Muzzler)



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Osskpy
Wed Dec 22, 2004 6:06 am
#3

I just stand at the crafting station, experimenting my little heart out until I get the kind of PUP that suits me

Usually, Grip, to give either a Max Speed +31% PUP or Max Damage +31% PUP.

I throw everything else away coz it's only those two that seem to sell.

Message Edited by Osskpy on 12-22-2004 01:07 PM



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IGN: Ukieli - Imperial Warrant Officer,
Master Artisan, Master Merchant, Novice Rifleman, Master Weaponsmith (11pt)
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CTRL_ALT
Wed Dec 22, 2004 6:49 am
#4

Just gotta keep on crafting til you get what you want. I usually wait for Speed and Max Damage to come, then i experiment and hope for min damage, or mind cost.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
VP
Wed Dec 22, 2004 7:46 pm
#5

Don't forget your talking about ranged pup's, with melee pup's you won't be seeing any max damage, min damage or speed on the primary stat.



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XxThanatosxX
Fri Dec 24, 2004 11:03 pm
#6

I made a ranged Powerup with 28.(somthing)% max and a 17.(somthing)% min dmg.


Is it a keeper? if so what should i charge a crate?



BOOMSTICK Inc.
(+2) Weaponsmith and (+1) Artisan goods
(-4387, 1828) Mercenary's Keep, Tatooine
If I win any auctions please deliver to the vendor at the waypoint above
IGN: Aovei
Fodder650
Sat Dec 25, 2004 7:04 am
#7

Thats not bad at all. You might find your buyers want 32 on the one side. But its good to have any min/max combo at all. I charge 6k a crate for mine.But prices depend a lot on server and location. I can charge more since my vendors are on Dantooine. So i charge the tourist trap tax on most of my items.

Check the other vendors on your planet and see what they are charging to get a good feel for the market.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
XxThanatosxX
Sat Dec 25, 2004 9:22 am
#8

Heh thanks for the reply. My vendor is also going to be placed on dantooine. Glad to see i didnt make total crap ^^.



BOOMSTICK Inc.
(+2) Weaponsmith and (+1) Artisan goods
(-4387, 1828) Mercenary's Keep, Tatooine
If I win any auctions please deliver to the vendor at the waypoint above
IGN: Aovei
xDiggerx
Mon Jan 03, 2005 9:40 am
#9

Make sure your mineral and chemical are over say 995 OQ. I use only 1,000 OQ materials. This will get you 33.16% on the first stat and 16.33% on the second stat. This is as high as you can get on a powerup. Higher OQ stats and amazing successes will help you get 3rd and 4th stat areas on your powerups as well.


While these powerup combinations are random I have noticed that specific resource combinations do give the same combinations more often. I have at minimum 3 mineral and 3 chemicals I use. I then mix and match them as I make my schems for powerups. These all generate the top rated powerups but different resource combinations tend to yield the same combinations (like one mix of mineral/chemcial gives me more max/min damage combinations).


I keep over 200 crates of these on my powerup vendor and they sell for $2K per crate.





xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
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