Artisan Archive
Thread: shortage of real miners.. lot trade miners are totally outta hand..
Message Edited by CTRL_ALT on 03-28-2005 12:06 AM
Giamai wrote:
harvester certifications are not the answer, as was said before. it severely handicaps a number of professions that do not require artisan but do require resources, particulary doc, cm and BE. this is highly unfair as all those professions are already very skill point strapped due to prerequisites.
Giamai wrote:
miner as a profession is a lovely theory but basically what happens is every single crafter becomes slave to a monopoly.
my weapons are priced relatively cheap because i don't pay for resources...same for my stims.
if you make it so i become dependent on a small number of players for everything, you better believe people will take advantage of it, and prices will go through the roof. and we will be forced to pay up or do without. and pass the cost on to customers.
Sorta like every player that wants a weapon is a slave to the Weaponsmith "monopoly"?
Just like every other crafting profession out there, the competition among miners would keep the costs in check.
I think that any professions that need a lot of resources from the ground, such as WS, AS, DE, Architect etc, should have mining ability.
Cobacca1 wrote:
Giamai wrote:
miner as a profession is a lovely theory but basically what happens is every single crafter becomes slave to a monopoly.
my weapons are priced relatively cheap because i don't pay for resources...same for my stims.
if you make it so i become dependent on a small number of players for everything, you better believe people will take advantage of it, and prices will go through the roof. and we will be forced to pay up or do without. and pass the cost on to customers.
Sorta like every player that wants a weapon is a slave to the Weaponsmith "monopoly"?
Just like every other crafting profession out there, the competition among miners would keep the costs in check.
I think that any professions that need a lot of resources from the ground, such as WS, AS, DE, Architect etc, should have mining ability.
my point is that this concept leaves nonartisan requiring crafters left with nothing but personals...this is unfair. there are other ways than certifications to deal with cross server trades.
to be an effective miner and harvest all the required resources to serve docs/combat medics alone almost demands static harvesters, 10 lots will be insufficient. that is why there will be monopolies...take away the ability from docs, and only a very small number of people to fill the void.
miner was removed from the game in beta for 1 major reason...it was dull... hence the small numbers of people who will devote an entire skill tree to it. kinda like politician. oh wait they fixed that...everyone can be a politician, and everyone can be a miner ![]()