Artisan Archive
Thread: TC-5 food and drink
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Vidi_MerchantMan
Sun Apr 03, 2005 1:23 pm
#1
I have crossposted this in the chef's forum as well:
I have used all of the foods available on TC-5. Since there are no advanced trainers available, I could only try out the artisan foods but here is what I have found out so far:
Food
Blob candy--Action buff
Bofa treat--Strength buff
Caramelized pkneb--Cure efficiency +stat modifier
Crispic--General melee accuracy/General ranged accuracy +stat modifier(s)
Dustcrepe--Could not eat (maybe is still a dot modifier, I had no dot at the time)
Exo-protein wafers--Says it makes you feel like you can shrug off more damage than usual
K-18 rations--Unknown (I get the message "you run as hard as you can" so I believe it is still used for burstrun)
Kanali wafers--Health and strength buff
Teltier noodles--Action buff
Travel biscuits--Health buff/terrain negotiation +stat modifier
Drinks
Aitha--Healing efficiency +stat modifier
Caf--Health and stamina buff
Jaar--Cannot drink (I gave one to a wookiee to drink and he could not drink it either. The description still says it is favored by wookiees.)
Jawa beer--Maskscent +stat modifier
Ruby bliel--Allows you to use stimpacks more often than normal
Spiced tea--Stamina buff
Starshine surprise--Incap recovery time reduction
I noticed that when I made some of the foods, I could not experiment on them while on others I could experiment in the normal way. I didn't write down which ones had problems since I didn't know if it was a crafting bug or a bug specific to those foods. Also, I was under the impression that some of our health bars were going away but they are clearly there and can be increased with food. I look forward to having a chef trainer to try out the other foods, but I don’t look forward to grinding out chef again.
Edited for new information
I have used all of the foods available on TC-5. Since there are no advanced trainers available, I could only try out the artisan foods but here is what I have found out so far:
Food
Blob candy--Action buff
Bofa treat--Strength buff
Caramelized pkneb--Cure efficiency +stat modifier
Crispic--General melee accuracy/General ranged accuracy +stat modifier(s)
Dustcrepe--Could not eat (maybe is still a dot modifier, I had no dot at the time)
Exo-protein wafers--Says it makes you feel like you can shrug off more damage than usual
K-18 rations--Unknown (I get the message "you run as hard as you can" so I believe it is still used for burstrun)
Kanali wafers--Health and strength buff
Teltier noodles--Action buff
Travel biscuits--Health buff/terrain negotiation +stat modifier
Drinks
Aitha--Healing efficiency +stat modifier
Caf--Health and stamina buff
Jaar--Cannot drink (I gave one to a wookiee to drink and he could not drink it either. The description still says it is favored by wookiees.)
Jawa beer--Maskscent +stat modifier
Ruby bliel--Allows you to use stimpacks more often than normal
Spiced tea--Stamina buff
Starshine surprise--Incap recovery time reduction
I noticed that when I made some of the foods, I could not experiment on them while on others I could experiment in the normal way. I didn't write down which ones had problems since I didn't know if it was a crafting bug or a bug specific to those foods. Also, I was under the impression that some of our health bars were going away but they are clearly there and can be increased with food. I look forward to having a chef trainer to try out the other foods, but I don’t look forward to grinding out chef again.
Edited for new information
Message Edited by Vidi_MerchantMan on 04-03-2005 05:48 PM
Message Edited by Vidi_MerchantMan on 04-03-2005 05:58 PM
MeciniaLua
Sun Apr 03, 2005 4:51 pm
#2
Good list, Exo Protein wafers if you highlight the box it gives you under your HAM it states you feel as though you can shrug off more damage than normal...think it is damage reduction.
Vidi_MerchantMan wrote:
I have crossposted this in the chef's forum as well:
I have used all of the foods available on TC-5. Since there are no advanced trainers available, I could only try out the artisan foods but here is what I have found out so far:
Food
Blob candy--Action buff
Bofa treat--Strength buff
Caramelized pkneb--Cure efficiency +stat modifier
Crispic--General melee accuracy/General ranged accuracy +stat modifier(s)
Dustcrepe--Could not eat (maybe is still a dot modifier, I had no dot at the time)
Exo-protein wafers--Nothing (could still be for damage reduction but I'm only a crafter)
K-18 rations--Unknown (I get the message "you run as hard as you can" so I believe it is still used for burstrun)
Kanali wafers--Health and strength buff
Teltier noodles--Action buff
Travel biscuits--Health buff/terrain negotiation +stat modifier
Drinks
Aitha--Healing efficiency +stat modifier
Caf--Health and stamina buff
Jaar--Cannot drink (I'm human so it may still be used for wookiee roar)
Jawa beer--Maskscent +stat modifier
Ruby bliel--Unknown (may still be used for heal time reduction, I was not injured at the time)
Spiced tea--Stamina buff
Starshine surprise--Unknown (may still be used for incap time reduction, I was not incapped at the time)
I noticed that when I made some of the foods, I could not experiment on them while on others I could experiment in the normal way. I didn't write down which ones had problems since I didn't know if it was a crafting bug or a bug specific to those foods. Also, I was under the impression that some of our health bars were going away but they are clearly there and can be increased with food. I look forward to having a chef trainer to try out the other foods, but I don’t look forward to grinding out chef again.
Vidi_MerchantMan
Sun Apr 03, 2005 5:38 pm
#3
I see that now. It was kinda hidden behind my ham bar instead of under it. I was able to pull it down like with the second row of function keys and I can see the icon now. Thank you for that information.
JohnAdams
Wed Apr 06, 2005 3:03 pm
#4
I made some travel biscuits and got terrain negot., no health buff. Also, it appears that while you can stack more than one food/drink, you can only use one of each type. No more double hits of brandy 
One more thing. Underneath your HAM bar, you can pull down the icons that show you are under the influence of food or drink and it lists some of the effects (I think that was already said earlier in this post). I've noticed that this doesn't go away when the effects end. As a matter of fact, the only thing that gets rid of it is logging out. So for a lot of these buffs, we really have no idea how long they last or when they end. Seems like a step backward to me.
One more thing. Underneath your HAM bar, you can pull down the icons that show you are under the influence of food or drink and it lists some of the effects (I think that was already said earlier in this post). I've noticed that this doesn't go away when the effects end. As a matter of fact, the only thing that gets rid of it is logging out. So for a lot of these buffs, we really have no idea how long they last or when they end. Seems like a step backward to me.
Message Edited by JohnAdams on 04-06-2005 03:25 PM
Vidi_MerchantMan
Wed Apr 06, 2005 3:55 pm
#5
JohnAdams wrote:I made some travel biscuits and got terrain negot., no health buff. Also, it appears that while you can stack more than one food/drink, you can only use one of each type. No more double hits of brandy
One more thing. Underneath your HAM bar, you can pull down the icons that show you are under the influence of food or drink and it lists some of the effects (I think that was already said earlier in this post). I've noticed that this doesn't go away when the effects end. As a matter of fact, the only thing that gets rid of it is logging out. So for a lot of these buffs, we really have no idea how long they last or when they end. Seems like a step backward to me.Message Edited by JohnAdams on 04-06-2005 03:25 PM
Some of the stats have changed. I have a similar thread in the chef's forum that I updated today.
Ambiguous_Lee
Wed Apr 06, 2005 5:46 pm
#6
Great post thanks, So maybe artisans will make these in cheap crates now that thr power ups hsve been 'blanced' into uselessness. That will only be the case if they complenent chef buffs rather thsn simply being weaker variants (and yes this is a hint in case dev people are reading this lol)
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