Artisan Archive
Thread: Really annoyed
Well, getting a little technical, I think the reason that harvesters and factories tend to make creatures spawn around them is due to the "beaten path" principle.
Let's say you look at a planet's population, and travel patterns. To save server-side load, there's no sense in spawning thousands of creatures all over the planet, in even distribution. There are many places where relatively few players even go (off the beaten path). However, there are areas of commonly used lanes of travel (the "beaten path") where it makes sense for the server to spawn creatures in that general idea - because that's where the players are.
I guess I'm wondering - were there other players' harvesters near yours? Most likely. Were other players surveying in the area, maybe for what you were surveying for? Probably. So, the more players in that area, the more the server thinks "this is a good place to spawn creatures for hunters."
I've seen this phenomenon first-hand in JTL Beta. Some friends made a guildhall, and I put down a ton of factories. No creatures spawned, really. Maybe a few.
The next day, my stuff in the factories was done, and I was handing out free astromechs and flight computers to test with on my vendors. It was like a dang parade to my shop, I swear!
In between the time I went to the starport to bark for a few, and the time I saw my email explode with purchases, I cruised back and there were nasty creatures EVERYWHERE.
I really think the creature spawner relies on recorded foot traffic to see where to spawn stuff.
You'll also find a ton of creatures in the direct line between the Science Outpost on Dathomir, and the Village. That's because a lot of people cross those areas. Ride north or south of the "straight line" and you see a lot less spawns.
Warryyr wrote:
You'll also find a ton of creatures in the direct line between the Science Outpost on Dathomir, and the Village. That's because a lot of people cross those areas. Ride north or south of the "straight line" and you see a lot less spawns.
Until you've passed. Then there'll be spawns there because you put them there! ![]()
Yum. Chewy Artisan goodness, not like those crunchy combat types with their sharp poky things -- they taste BAD.
--Flatfingers
Techlepper wrote:
No. It's not the vibrations, it's the soft squishy unarmored players that are ALSO attracted to running harvestors. No shelling, no skinning, just yummy squishyness.
Lol... thats funny
So far I've resisted the sig madness, but then I'ma relicfrom the days of ASCII art and BBSs, yea, back evenbefore ANSI codes allowed us to make our words hot pink and blinking. Bare text still just looks "right" to me.
Even I will probably give in to the Dark Side someday.
But until then, I remain:
--Flatfingers