Artisan Archive

Thread: Slicing Vehicles

NJ_Ragman
Thu Nov 27, 2003 3:53 pm
#1

would be fun to allow this, but at the end of the day, i think we're better off without it.
As it would just turn into another spam /shout outside the starports.

So i'm actually hoping they never put this option in. Or restrict it to only our own vehicles that we hold in our datapad. If we sell those, the slice goes away too.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

slugeater
Thu Nov 27, 2003 4:55 pm
#2

Vehicles are going to be standard items. No slicing them. Nothing for smugglers in the patch, as susual.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

JTGAlpha
Thu Nov 27, 2003 7:27 pm
#3

Geeze Slug! Did someone burn yer turkey? You're awfully chipper today. No we didn't get our overhaul, but locked containers are flagged if they can't be sliced, which solves some problems. The spice incapp fix is in this patch, which rules. And if we can confirm the damage mitigation for melee is actually in and just not in the skill tree that rules, because a little extra combat defense would be nice. All in all, considering this isn't the profession revamp this isn't bad for smugglers, and more than we've gotten in a while. I admit it's not the big profession report we've been expecting for what two? three weeks now? I'm as anxious as anyone to see that, but you gotta take the bad with the good.




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Argonath
Fri Nov 28, 2003 1:14 am
#4

Master smugglers should be able to to modify the speed for their own bikes or landspeeders. Not like this modify weapon crap for others like we're doing now.I think we should just slice our own weapons but thats me. Most of you make your way like this. I dont even consider slicing smuggling. Probably i'll consider slicing terms....



Barazin - Jedi
Eomer - Bounty Hunter
rubberduck4106
Sat Jul 16, 2005 1:50 pm
#5

/agree


And tangently-related: how about a repair kit for my gawdawful expensive AV-21? I'm afraid to use it for fear of it becoming disabled !!!





Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
Martha
Sat Jul 16, 2005 1:59 pm
#6






rubberduck4106 wrote:

/agree


And tangently-related: how about a repair kit for my gawdawful expensive AV-21? I'm afraid to use it for fear of it becoming disabled !!!








yep, that would be SUPER - i traded one of mine in as part-exhange for a - repairable - BARC


i then went and got two badges, immediately - i was thrilled till a guildie pointed out that hardly anyone ever uses the race tracks anymore






Grendel Gorath's Own Captain Avenger!

Chief of Security, LOST City,Lok, Gorath's Finest Carbine-toting BH Children of LOST "sometimes being a good friend means killing a whole lotta people" - Frank Miller, Sin City
HawkBurn
Sat Jul 16, 2005 9:36 pm
#7

As there become more and more jedi on all of the servers (this is a totally different issue in of itself) the demand for AV21's goes down dramatically. Jedi are not going to pay 3 million (Bria) for a 99% experimented AV21 if they are just going to have it targeted before themselves by a Bounty Hunter. The need for an av21 repair kit has never been greater. The only people I have seen going around in av21's post-cu are either rich non-jedi combatants or crafters. I personally keep my av21 on my combat character so that high level things will not aggro me (and possibly destroy the vehicle.) Otherwise, I would build my crafter one so he could ride in style.



Forminius Harchius [-RgB-]: Elder Jedi - Badge Collector
Alfy Harchius [-RgB-]: Master Spy - Hawt Bothan

Formy [RgBnc]: Jetpack/Mando Crafter
31 Jetpack & 2 Mando Crafts

Drop-off in Blood Gulch, Talus:
4565 3540


Martha
Sun Jul 17, 2005 12:50 am
#8

with the introduction of the newer speeders & swoops lately and the promised introduction of more, it would be really cool to see some customisation for them, to differentiate more than just on the colour schemes.



i (and i'm sure others) have said it in other threads that they should have always made the speeders/swoops craftable by component - like weapons, food, armour and basically anything other semi-complex item, so that each one was slightly different and was a reflection of the skill and resources of the crafter. this would allow for customised hot-rods, and would actually make the ingame race-tracks a valid contest, rather than who gets away quicker from the droid (and he should be doing a countdown, dagnabbit, not telling each individual to just go) - a faster bike might handle less well, might have less hitpoints, or whatever.


so anyway, the point of this is that it's not too late to introduce this -it would be easy enough to add 'customisation' to each vehicle and let artisans with the engineering tree 'slice' them to add to speed, handling, hit-points or whatever, and even introduce a system similar to the new slicing system wherein you need certain looted components to add the highest level of customisation to the individual.


feedback requested.


(and yes, i know it'll likely never happen so please avoid telling me the obvious like "SOE will never introduce this" or worse, "this is illegal in the timeline, they'll never do it", let a launch-day player have his little dreams, ok?)



[reposted from the Expansion's & Core Systems forums]




Grendel Gorath's Own Captain Avenger!

Chief of Security, LOST City,Lok, Gorath's Finest Carbine-toting BH Children of LOST "sometimes being a good friend means killing a whole lotta people" - Frank Miller, Sin City
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