Artisan Archive
Thread: Decay Rate on Vehicles
How do the new vehicle's Decay compare to the old? As I understood it, the Swoop decays fastest, then the Speederbike, then the X-32. Where do the new ones fit in here? How about the AV-21 and the BARC?
I'm sorry if this has been covered, I hunted the stickys and faqs. If this topic has a good posting already, I'd love a link.
Edit: Oh yeah, the different vehicles decay at different rates. I know swoops are the fastest but I don't know where they fall from there. The same type vehicle will always decay at the same rate as another of the same type.
Message Edited by Elyssa on 07-11-2005 03:54 PM
I worked on the decay rate when the vehicles first came out but having a hard time locating my findings. As I recall, the swoop was the fastest vehicle to decay, at a rate of about 4 hitpoints ( decay-points ) per Kilometer traveled. All other vehicles at that time ( the Speeder bike and X34 ), decayed somewhat less but all above 3.5 points per Km. traveled. This may not be of any significance but what is, is that the decay rate does not fluctuate, regardless of the Durability rating. What is important however, is that a vehicle rated at 90% durabilty will certainly last longer than one at 50%.
A 100% swoop as an example, has 2500 hitpoints ( or decay points ), whereby a 50% swoop only has close to 1750 hitpoints ( the mathematics don't work out, since 50% of 2500 should be 1250 and it's to lenghty to explain here
, but I use a chart that someone had prepared and it's accurate to within 11 points. Wish I still had the Forum archive on that chart but I don't, I still use my hardcopy though. Maybe another reader still has that info.
Anyway, the bottom line on those two swoops mentioned as an example above is that the100% swoopcan be used for an additional 187.5 Kilometers before even reaching thedurability ratingof the 50% swoop.
In your example, the 90% swoop willcover an extra 150 Kilometers over the 50% one. All of this also means, of course, that higher durability vehicles can absorb more attack hitpoints before being disabled and that the time between repairs is much longer.
Hope this helped some
Amatron
Message Edited by Amatron on 07-11-2005 01:49 PM
It has been my experiance thus far that the new vehicles either decay slower, or have more hit points...not sure which. My 65% AB-1 that I gave myself lasts days longer than my 97% swoop. That is of course just during travel and use and not when under attack.
Although I haven't spent a lot of time with all the vehicles it seems to be the case that the newer ones in general last longer.
Of coures if they would put the hp on the datapad it sure would help....
Vehicles of the same type all decay at the same rate whether you're driving it hard up and down mountains or letting it sit idle outside the cantina.
And I must be right on this...it's my 1337 post. Nw0 I c4n speke ubah l337 sp33k!!!1!11!
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Thanks for the insight. The impression I get is that Experimental Quality only has an effect of Hitpoints, and decay is static -- a set rate of HP decay per tick, and not a percentage of the HP value.
The reason why I was asking was debating the best value from a vehicle for a New Player. When vehicles first entered the game, I was a pretty poor player and I think it was costing me a good chunk of my income keeping my Swoop going. I figured that as a newb, I'd stay away from the Swoop, even though it the fastest player made vehicle.
The 'Tick' rate being equal or close to the same on all vehicles is true. No biggie if it'sa half a 'tick' more or less but they are deducted from the total vehicle hitpoints which you can see by targeting your vehicle and floating your curser over the health bar in the right upper corner of your screen. For new players, the most economical is the X34, it's the cheapest and can be experimented to 99% or 2985 hit ( or decay ) points, almost 500 more than the swoop and only goes 4 meters per second slower than the swoop, well worth it for beginners.
Amatron