Artisan Archive

Thread: Decay Rate on Vehicles

Tokklyym
Mon Jul 11, 2005 11:21 am
#1

Is the decay rate on vehicles static, or is it dependant on the Quality of resources? Is it a percentage of total HP? As an extension of that, would a swoop with 90% resources decay slower than an X-32 with 50%?

How do the new vehicle's Decay compare to the old? As I understood it, the Swoop decays fastest, then the Speederbike, then the X-32. Where do the new ones fit in here? How about the AV-21 and the BARC?

I'm sorry if this has been covered, I hunted the stickys and faqs. If this topic has a good posting already, I'd love a link.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

Elyssa
Mon Jul 11, 2005 1:40 pm
#2


It appears to be a static decay rate.However if they lose the same amount of HP's in the same amount of time, a 1500 HAM vehicle will hit 75% condition and start smoking faster than a 2500 HAM vehicle will hit 75% condition. This gives the illusion of slower decay for the higher quality vehicle.

Edit: Oh yeah, the different vehicles decay at different rates. I know swoops are the fastest but I don't know where they fall from there. The same type vehicle will always decay at the same rate as another of the same type.

Message Edited by Elyssa on 07-11-2005 03:54 PM



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Amatron
Mon Jul 11, 2005 1:45 pm
#3


I worked on the decay rate when the vehicles first came out but having a hard time locating my findings. As I recall, the swoop was the fastest vehicle to decay, at a rate of about 4 hitpoints ( decay-points ) per Kilometer traveled. All other vehicles at that time ( the Speeder bike and X34 ), decayed somewhat less but all above 3.5 points per Km. traveled. This may not be of any significance but what is, is that the decay rate does not fluctuate, regardless of the Durability rating. What is important however, is that a vehicle rated at 90% durabilty will certainly last longer than one at 50%.


A 100% swoop as an example, has 2500 hitpoints ( or decay points ), whereby a 50% swoop only has close to 1750 hitpoints ( the mathematics don't work out, since 50% of 2500 should be 1250 and it's to lenghty to explain here, but I use a chart that someone had prepared and it's accurate to within 11 points. Wish I still had the Forum archive on that chart but I don't, I still use my hardcopy though. Maybe another reader still has that info.


Anyway, the bottom line on those two swoops mentioned as an example above is that the100% swoopcan be used for an additional 187.5 Kilometers before even reaching thedurability ratingof the 50% swoop.


In your example, the 90% swoop willcover an extra 150 Kilometers over the 50% one. All of this also means, of course, that higher durability vehicles can absorb more attack hitpoints before being disabled and that the time between repairs is much longer.


Hope this helped some


Amatron


Message Edited by Amatron on 07-11-2005 01:49 PM

Dimear
Mon Jul 11, 2005 2:22 pm
#4

I thought the vehicles decayed based on how long they were out - not distance travelled. The vehicle loses some hp when you first pull it out, and more xp every so often even if you don't move. I know my AV-21 loses less hp than my swoop (about 1/3 as much if I'm remembering correctly). I don't know how the new vehicles are though.





Thus sayeth Dimear

Kothel
Mon Jul 11, 2005 2:57 pm
#5

It has been my experiance thus far that the new vehicles either decay slower, or have more hit points...not sure which. My 65% AB-1 that I gave myself lasts days longer than my 97% swoop. That is of course just during travel and use and not when under attack.


Although I haven't spent a lot of time with all the vehicles it seems to be the case that the newer ones in general last longer.


Of coures if they would put the hp on the datapad it sure would help....


Elyssa
Mon Jul 11, 2005 4:15 pm
#6

Yeah, decay has nothing to do with distance.
Vehicles of the same type all decay at the same rate whether you're driving it hard up and down mountains or letting it sit idle outside the cantina.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Amatron
Mon Jul 11, 2005 7:22 pm
#7


The driving test that I used is basically a way to measure a vehicles decay rate while in motion, since most of my usage is for the purpose of getting from one point to another, not timing the decay rate as it sits there. I do believe however that there is incrimental decay when the vehicle is pulled from the data pad and when it'sstored again. I have not looked at the decay rate of a vehicle that's just being left out. My main point was to show that a vehicle with higher durability has an advantage over the lower ones. Tokklyym was correct inhis/her opening post saying that the way he/sheunderstood it, the Swoop decays the fastest, then the Speederbike and finally the X34 ( I think that's what he/she meant cause I have not seen an X32 ). There are no statistics that I know of that cover the newer vehicles.

Good input, learning all the time!


Amatron
Dimear
Mon Jul 11, 2005 8:33 pm
#8

I believe that when you pull a vehicle out, it decays by 1/2 the normal decay tick. Then the decay tick hits it every few minutes (maybe every 5 minutes or something?). For instance, my swoop loses 25 hp when I pull it out, and 50 every decay tick.

And I must be right on this...it's my 1337 post. Nw0 I c4n speke ubah l337 sp33k!!!1!11!

<-----





Thus sayeth Dimear

Tokklyym
Sat Jul 16, 2005 5:21 pm
#9

Yes, the X34. I'm surprise I messed that up.

Thanks for the insight. The impression I get is that Experimental Quality only has an effect of Hitpoints, and decay is static -- a set rate of HP decay per tick, and not a percentage of the HP value.

The reason why I was asking was debating the best value from a vehicle for a New Player. When vehicles first entered the game, I was a pretty poor player and I think it was costing me a good chunk of my income keeping my Swoop going. I figured that as a newb, I'd stay away from the Swoop, even though it the fastest player made vehicle.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

Amatron
Sun Jul 17, 2005 12:58 pm
#10

The 'Tick' rate being equal or close to the same on all vehicles is true. No biggie if it'sa half a 'tick' more or less but they are deducted from the total vehicle hitpoints which you can see by targeting your vehicle and floating your curser over the health bar in the right upper corner of your screen. For new players, the most economical is the X34, it's the cheapest and can be experimented to 99% or 2985 hit ( or decay ) points, almost 500 more than the swoop and only goes 4 meters per second slower than the swoop, well worth it for beginners.


Amatron


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