Artisan Archive
Thread: any suggestions?
i'm just starting out and was wondering what planet would be most helpful in starting a artisan. looking to own a shop someday /tear
Wan locan
Master Scout
Master Marksman
Holo 1- Master Merchant
Holo 2- Master Entertainer
Holo 3- Master Artisan
Holo 4- Master Fencer
Holo 5- Silent
Any suggestions as to what might be the one I'm missing?
Well, tell me if this sounds worth trying.
Marksman
Creature Handler
Commando
Brawler
Fencer (holo #1)
Entertainer (holo #2)
Squad Leader (holo #3)
(holo #4 silent)
Scout
Artisan
Well i went and put all the professions down on a pad labeled them 1 thru 33
(including politician) After I put them down I seen that Fencer to Entertainer had
16 prof Upward. Fencerto SquadLeader had 8 prof Downward. I figured the 4th
holo was silent because i already mastered Commando which would be 4 prof
upward from Fencer. Could the 5th profession be 2 prof downward (Musician).
What i am saying is that your first holo must be the key to start the pattern.. (yes
i know here it goes again) and I simply just count the number of prof up and
downward from fencer. If the pattern is right 16, 8, 4, 2, then Musician would be
the 5th prof to open FSCS. Going to try it.. and post my findings in a few days.
Anyone else have any suggestions?
Ah, another question.
Any alternatives to buffing as far as being successful in combat professions? My base stats are H: 400/400/400 A: 400/400/400 M: 1100/950/950. I'm a master doc and I am basically addicted to buffs = )
Wrrlaghot wrote:
Well, before I popped any holocrons, I mastered Marskman, Scout, Medic, and Doctor.
Holo 1: Rifleman
Holo 2: Chef
Holo 3:Entertainer
Holo 4:Silent
So... what now?