Artisan Archive

Thread: Just a question for you artisans

oskil
Mon Sep 29, 2003 8:20 am
#1

Hey i was wondering if someone could answer this questionfor me. Do master artisans make gernade powerups? And if so i'm looking to buy the best that any of you all can make. I've seen +31 percent damage or +20 percent radius and i'm wondering if any of you can make both of these into one power up. If so quote me a price for 50 in crates. Thanks in advance.



Oskilfai Quoroo - SoTR - Master Commando

speardancer
Mon Sep 29, 2003 1:33 pm
#2

I beleive you're looking for a weaponsmith, might try posting on the board for your server though.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
oskil
Mon Sep 29, 2003 1:42 pm
#3

I've asked a couple of Weaponsmiths but they've all said they can make none. I have seen gernade power ups and currently am using some on my proton gernades. I'm really confused who makes these **edit**things.
Vaedross
Mon Sep 29, 2003 2:10 pm
#4

1) yes artisans make them
2) sorry they only come in crates of 10 (not 50)
3) talk to someone who specializes in weapon or melee powerups

I might think about making some on Intrepid.


here's a thought: do grenade powerups work on the uber Rocket Launcher?



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Renzer
Mon Sep 29, 2003 2:11 pm
#5

Artisans can make grenade powerups, just like they can make powerups for all other weapons (6 types for ranged, Generic Melee, etc.) You don't even really need a master. anyone with Eng IV and enough experimentation points can make really good ones.


-Renzer

kasuta
Mon Sep 29, 2003 3:31 pm
#6

Here are your choices: (NOTE: This information was lifted out of the powerup crafting guide found at http://swg.allakhazam.com/db/guides.html?guide=119 You really need to look at this guide, it's excellent)


Each powerup will have one stat from the + category and one from the --- category:



THROWN WEAPON POWERUP



Grenade Explosives Kit (complexity 14)
+Compress: Damage Radius
+Ionizing: Minimum Damage
---of Shearing: Wound Chance



Grenade Wiring Kit (complexity 9)
+Short-Fuse: Attack Speed
+Core-Alignment: Maximum Damage
---of Shrapnel: Wound Chance




____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Vaedross
Mon Sep 29, 2003 4:24 pm
#7



Renzer wrote:
anyone with Eng IV and enough experimentation points




You should get Eng 4 and Tailor 4 (or 3 and be human) in order to have the 10 experimentation points needed to make +32%/+16% powerups.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
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