Artisan Archive

Thread: Do factories pull from crates now?

Ackis
Sat Sep 27, 2003 10:54 pm
#1

See subject please. Want another person to confirm this before I try it... factory time is too valuable for me to be screwing around with it. LOL



Imperial Captain Ackis Losackego - Über f335h

BiancaMinola
Sun Sep 28, 2003 1:03 am
#2

I haven't made anything with components in a while. It is my understanding that it will pull from crates as long as you have one already removed from your crate in the input hopper.


With this new input hopper bug, I'm not sure how much of a pain it's gonna be.


Bianca Minola

Winnowill
Sun Sep 28, 2003 2:16 am
#3

Factories used to have LOTS of problems pulling from crates on more complex items. Now however they seem to pull from crates extremely well. I haven't had problems *with that* in some time, and believe me it saves a LOT of time to not have to hand pull the factory parts to feed the input hopper.


HOWEVER, the new factory bug that doesn't properly update when items are placed into the input hopper and likewise doesn't remove icons from your inventory or the output hopper when loading the input hopper is annoying. Take a crate from the output hopper, place it into the input hopper and the crate appears to still be in the output hopper and nothing appears to be in the input hopper... same with putting things from your inventory into the input hopper. This can be annoying as you try for the 3rd time to place the same crate into the input hopper... however if you look at the inventory indicator at the bottom of the input hopper you will see the number is going up, so it IS being put there, you just can't see it. Close and reopen the input hopper to get everything to reset properly.



Panatlee Thillik'arzk

Master Droid Engineer/Sniper/Master Artisan

Lowca, Naboo -- South of Theed at -4283, 3379
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Ackis
Sun Sep 28, 2003 10:00 am
#4

This makes my life soooo much easier now. I can make 99 advanced motive systems, 99 emm's... well, you know how it is. Also allows me to make more seekers and probe droids in factory runs!! Woohoo!!!! I can live with the non-update issue, because if you have an un-equiped pack or travel bag (a container) on your possesion, when you go into it, and than back up to the main inventory the items are updated correctly in there.




Imperial Captain Ackis Losackego - Über f335h

Sahlri
Sun Sep 28, 2003 9:18 pm
#5

>>>
Close and reopen the input hopper to get everything to reset properly.
>>>

You can also click the 'change view' button twice, it's a bit faster. Still, an annoying bug.



--
Sahlri Maker
Master Weaponsmith
Wanderhome - Rori
(3684 -6327) - 75 meters north of the Rebel Outpost
glibdud
Sun Sep 28, 2003 9:24 pm
#6

Yeah, Wall Modules are the exception right now. I haven't had any trouble with factories pulling from crates on anything but that. And with the new bug, it seems you can't put more than one structural mod into the factory's input hopper without closing and reopening it. So for now, it's back to the stone-ages of hand-building walls.


Hey, there's a thought for allthe up-and-coming Architectslooking for XP. Find a Master Arch having factory issues with walls and offer to assemble them for him.

Logan074
Mon Sep 29, 2003 12:54 am
#7

I am having the same problem with the icons not showing up, but also my factory DOES NOT pull from the crates. I try building walls, and it refuses to pull from the structure module crates. It is a pain in the butt to have to load the hopper with 90 SMs by hand.




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vv HHFbacca vv
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Ackis
Tue Sep 30, 2003 10:51 am
#8

I've made a batch of Seekers, Probes and Advanced Motive Systems.... and they've all pulled from the factory crates!!! Whee!!!!!!!



Imperial Captain Ackis Losackego - Über f335h

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