Artisan Archive

Thread: Artisan components & other info

JediKnightMark
Sat Feb 21, 2004 4:40 pm
#1



Hello everyone. This isn't a Artisan-only issue, but I thought that maybe someone else out there might be as curious as I was and would want to know of all of those componenents that more than one profession uses. I have a componenents vendor, so it was espexially helpful to me do this research but I also learned a lot that I didn't know before. For example, I'm a Droid Engineer but I had no idea that a Protocol Droid Chassis was necessary to make a player city's shuttleport! Crazy stuff. Anyways, here it is. I hope my time was well-spent.


http://mywebspace.quinnipiac.edu/mahealy/swin/SWGComponents.xls



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

JediKnightMark
Sun Feb 22, 2004 12:01 pm
#2

/bump for afternoon folks



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

TheMalle
Mon Feb 23, 2004 11:13 am
#3

Well, it aint that crazy that you need a Droid CHassis, you have a droid there, you know?


Anyway, thanks for the list, but don't you think you could list, i.e., doctors as able to make bio effect controllers, since you do need that skill to be a doctor? Would be lovely


Anyway, thanks, might come to use



-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
JediKnightMark
Mon Feb 23, 2004 5:15 pm
#4






TheMalle wrote:

Anyway, thanks for the list, but don't you think you could list, i.e., doctors as able to make bio effect controllers, since you do need that skill to be a doctor? Would be lovely






See, the problem with that is that all doctors are medics, but not all medics are doctors. The bio effect controller is a medic schematic, so that's why the asteriks is in the medic column and not also in the doctor column.


But you are right. Doctors can craft bio effect controllers and they do use them in their profession.



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

JediKnightMark
Tue Feb 24, 2004 3:09 pm
#5


Right, but that would go against the basic objective of this creation, which was to assist players who are, say Droid Engineers, in realizing that their profession makes two components (storage module & 3PO chassis) that the architect profession uses.


Doctors already realize that their schematics require medic components, just as tailors would realize that their schematics could require componenents from Domestic Arts, were that the case. However, it isn't (as far as I can remmeber). Either way, I'm sure you see my point.


All the same, thank you, I'm glad it could be of some use.



The spreadsheet has been updated. Formatting was streamlined and some corrections were made. See notes for details

Message Edited by JediKnightMark on 02-24-2004 05:45 PM



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

TheMalle
Wed Feb 25, 2004 1:03 am
#6






JediKnightMark wrote:






TheMalle wrote:

Anyway, thanks for the list, but don't you think you could list, i.e., doctors as able to make bio effect controllers, since you do need that skill to be a doctor? Would be lovely






See, the problem with that is that all doctors are medics, but not all medics are doctors. The bio effect controller is a medic schematic, so that's why the asteriks is in the medic column and not also in the doctor column.


But you are right. Doctors can craft bio effect controllers and they do use them in their profession.







Well, there's not really a problem here. Just add the asterix in the field IF you need to have that skill to make the item. I.e., a doctor will always be able to make bio effect controllers, since they need that skill to be doctors, while a master architect doesn't necesarilly be able to produce the master artisan stuff, therefor it should not have an asterix in the architect field.


Anyway, good work




-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
AZ4Runner
Wed Feb 25, 2004 10:13 am
#7

Found a discrepancy with weaponsmith and artisan components . . .


Blaster Power Handlers, Blaster-rifle barrels, projectile feed mechanisms, and weapon scopes are Novice Weaponsmith schematics. There are several power ups available to artisans that look similar, however, they are not used in the creation of weapons.


Additionally, medical sub-components should be bolded in doctor, combat medic and medic. The better the subcomponent, the better medicine.



Balelair Bosai'i of Chilastra

Chiiron of Chilastra
Master Artisan, Merchant, Master Weaponsmith
JediKnightMark
Wed Feb 25, 2004 2:35 pm
#8






AZ4Runner wrote:

Found a discrepancy with weaponsmith and artisan components . . .


Blaster Power Handlers, Blaster-rifle barrels, projectile feed mechanisms, and weapon scopes are Novice Weaponsmith schematics. There are several power ups available to artisans that look similar, however, they are not used in the creation of weapons.


Additionally, medical sub-components should be bolded in doctor, combat medic and medic. The better the subcomponent, the better medicine.







Two very good points. Thanks. I guess I assumed to much by thinking people would know the difference between a powerup and a component.


On the medicine, thanks. I thought that this was the case but didn't want to presume. ...and now you're famous.




---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

ultrabluebottle
Mon Mar 01, 2004 11:14 pm
#9

i was all excited but i can't open it up its in xls i don't use that on mycomputer bah


is there a way to convert it to something else universal see i am a new master artisan


but i am having trouble with some of the components etc and was wondering where to get stuff thanx


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