Artisan Archive

Thread: Powerups are randomly made??

keiban
Tue Feb 24, 2004 3:41 pm
#1

I recently hired a friend who was mastering artisan to create factory crates of PowerUps for my little general store. During the conversation he told me that the powerup you get is totally random. Naturally I didn't believe him. I thought for sure you just plug in what you want, and get the powerups. So I do some research on your forum here, and everything I read says he is right. But now, I need official, up to date confirmation. When making powerups, are the final stats truly random??? So you just keep making prototypes til you get the one you want???


thanks all, I'm sure you've heard questions like this 100 times.


keiban



KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

NancyJ
Tue Feb 24, 2004 3:43 pm
#2

yes its completely random - if we could pick then they'd all be 32% speed and 16% max damage 8% min damage




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Asteroids
Tue Feb 24, 2004 4:22 pm
#3

There's two issues here. Firstly the type of power-up created and secondly the % you get on the stats.


Yes when we create a power-up it is random, but there is a subset of attributes that belong to each type of power-up that we can create, for example you can only get certain combinations from muzzles.


The end percentage comes down to the quality of resources used (in this case OQ) and the types of successes you achieve during the experimentation phases of the crafting process. Considering the number of experimentation points available too.


Oh and if we could choose, I'd go for 33.x% over the 32% above.
keiban
Tue Feb 24, 2004 4:31 pm
#4

I understand the part of the actual stat numbers being random. But if I tell my friend that my store is out of Mind/min damage PuPs, can he just easily make a factory run of precisely what I need, or does he have to keep making schematics randomly untill he gets the type that we want???



KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

Asteroids
Tue Feb 24, 2004 4:41 pm
#5

The stat numbers aren't really random they are based on the resource quality, if you use 990 oq mineral and 990 oq chemical and you max out experimentation as Master with great successes, you should get the same end result.


The type of power-up as is random based on a subset of stats that have been bound to a particular schematic, i.e. you wouldn't be able to create a certain combo, lets say a max/min damage power-up with using the 'scope' schematic since this schematic doesn't have both max and min damage attributes. So no matter how much you try with this one, you wouldn't get a max/min power-up. There is a list somewhere (slightly out of date but it gives you a gist, at Allakhazams) that lists most of the sets. For instance, you would craft a muzzle to attempt to get the max/min combo.


To answer your question, yes he will have to craft the correct schematic until the combo you want pops up. Using decent resources, 2 stat power-ups pop up frequently and it shouldn't take too many attempts to get the combo you need.


Hope this makes sense.


keiban
Tue Feb 24, 2004 7:05 pm
#6

Thank you Asteroids, that does make sense. I know I may have worded my initial query a little odd, but your explanation gets to what I'm looking for. (Though I'm sure you'll all agree, it doesn't make a lot of sense for it to be random, now does it??)


thanks again everyone



KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

Asteroids
Wed Feb 25, 2004 2:50 am
#7

I agree, I argued for being able to select the type of power-up awhile back. There was mixed reactions, with some wanting this and some saying that the market would then be flooded since not too many at the moment take the time out to craft quality power-ups on a regular basis because it takes a fair amount of effort. Coupled with the fact that a factory run takes forever, its not the best time/credit ratio use of a factory.


Running some of the 40 second schematics takes one hour to produce 9 crates. My average customer buys 5-10 crates, so running the factory 24/7 barely keeps up with demand. Especially since some of the other schematics take longer than this, the max/min combo is a staggering 112 seconds, about 3 crates an hour. That doesn't make sense to me.


I think for this reason alot of artisans don't bother, or may try a while then give up.


Anyhow, hope your friend gets you restocked.
RobbPilot
Wed Feb 25, 2004 8:37 am
#8

There is nothing random about it. It is said to be random, but you will quickly find that useless or unmarketable combinations are much more common that combinations that are in demand. So, the probability tables have been skewed to make prized types less likely to come up. Thus, prized combos of types are even less likely to come up. This creates a time/resource sink and also means that you have to be at least a little bit dedicated to come up with the types of schematics that will really sell.


Don't believe me? Craft twenty muzzles... how many of them had wound chance as primary, and how many had max damage? Has anyone ever come to you and askedfor an uber wound chance powerup? Now, factor the probability of getting a lame secondary into the mix too. I am convinced that powerup attributes are assigned intrinsic values based on desirability, and that probablity of getting themis related to this value.


It is definitely not random... the statistics show that quite clearly.


I would really like to see the logic behind the powerup crafting process... but I don't think I'd be very happy with what I saw.


Asteroids
Wed Feb 25, 2004 8:57 am
#9

I think you give the devs too much credit Your theory would mean that they thought about this. Don't forget that they didn't start introducing more and more money sinks until they knew the economy was borked, and power-ups have been like this since launch afaik.


"It is definitely not random... the statistics show that quite clearly."


What statistics?


As far as max/min damage power-ups are concerned or some other combo, you don't need to slave away for hours or whatever to get what you want (provided it exists), I'm hardly dedicated, I mean standing at a crafting station for 10 minutes isn't what I'd call dedicated, and manage to keep my vendor stocked.


I'd love to see some statistics out of curiosity to shed some light on the matter. If you can point me to a link, Im sure this would be educational to our fellow Artisans.
RobbPilot
Wed Feb 25, 2004 2:59 pm
#10






Asteroids wrote:

I think you give the devs too much credit Your theory would mean that they thought about this. Don't forget that they didn't start introducing more and more money sinks until they knew the economy was borked, and power-ups have been like this since launch afaik.


"It is definitely not random... the statistics show that quite clearly."


What statistics?


As far as max/min damage power-ups are concerned or some other combo, you don't need to slave away for hours or whatever to get what you want (provided it exists), I'm hardly dedicated, I mean standing at a crafting station for 10 minutes isn't what I'd call dedicated, and manage to keep my vendor stocked.


I'd love to see some statistics out of curiosity to shed some light on the matter. If you can point me to a link, Im sure this would be educational to our fellow Artisans.




What galaxy are you in? I mean that in a polite way of course. The results you allude to are not even close to what I've experienced. I'd like to see a link to your statistics too.

stryfex03
Wed Feb 25, 2004 4:06 pm
#11

Twenty is much too small a sample pool. Not to mention that sometimes I get astreak of the same primary stat in 4-5 consecutive crafting attempt.
stryfex03
Wed Feb 25, 2004 4:09 pm
#12

Actually, you're the one who brought up statistics in the first place, claiming it's not random and weighted against the popular ones. If you have proof of this, I'm sure we all would like to see it.
RobbPilot
Wed Feb 25, 2004 4:18 pm
#13

Fair enough. I really don't need to craft more ranged powerups right now, but I'll try to crank out a number of them this weekend and document. I do need to make some melee ones, and I'll do the same there.


Tybalt



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