Artisan Archive
Thread: Mellee Power Ups
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Vrok51
Tue Oct 19, 2004 2:31 am
#1
Ok I am new to artisan.
I decide to make some pwer ups. I do this and find that the market is divided into two parts -
1. Those starting out in a profession who require speed and accuracy bonus
and
2. Those who have mastered a profession who require max/min damage bonus.
Now it is not to hard to satisfy the first group, and not to much harder to satisfy the second group as long as they are ranged, Max/min in mellee is very difficult. Maybe 1 in a 1000 chance of getting 33%mind 16%max dmg 8%min Dmg perhaps even higher.
This is ridiculous! I mean why have a stat that increases chancce to wound? Who cares! We just want to kill not wound.
The percent chance to make min max damage needs to be looked at.
What do you all think?
Animi
Tue Oct 19, 2004 6:53 am
#2
Yep. I feel your pain. I make my living primarily selling powerups (descriptions in the link in my sig). Wound chance pops up WAY too often.
I've put together a proposed design doc covering how I think powerup crafting should be revamped. It addresses most of your concerns. If you've got about 15 minutes, take a quick read of it:
Let me know what you think.
Message Edited by Animi on 10-19-2004 08:57 AM
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