Artisan Archive

Thread: Points Cap in Experi/Assembly

AOCBalrog
Tue Oct 19, 2004 5:01 am
#1

Hiya


Wonder if anyone could confirm this would be much appreciated.


Currently i am 110 Assembly 121 Experimentation what is the cap for these skills or the amount

you require to make 33.16 powerups.


I have been trying to make muzzle powerups or any others for that matter but always end up with 2 experimentation bars left.....reading through the Artisan quide (which was very helpful) i need to use

resources over 990 at master artisan level have i wasted my credits on buying up more Experimetation/Assemby Mods.


Thanks in advance for any information.


Garzukeen
Tue Oct 19, 2004 8:13 am
#2

all you need is OQ 1000 chem and minerals.. upping the experimentation past 10pts won't do anything (unless you fail on a "roll"

anyone feel free to correct me on this.



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Garzu Pobbleston - n00b
in Memory of the Friday Night Drunken Hunt
______________________________
TheMalle
Tue Oct 19, 2004 8:14 am
#3

Well, to be blunt; yes.

The stats on the resources used to make an item decides the hard cap of how good that item can be (showed by the total amount experimentation boxes in the experimentation screen).

If you fill them all up and have experimentation points left, you need better resources (remember, 100% is the absolute best you can get)

If you have boxes left and no experimentation points left, then you can improve it by more experimentation points.

For artisans, 10 experimentation points is enough to fill one bar if you have no critical failures/"good" success.



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EvilHomerSimpson
Tue Oct 19, 2004 9:17 am
#4

Wether it is a waste depends on you. A 12 pt Artisan has two more points to experiment with if you critical fail. However, Research center and FS skills can mitigate the failures.



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