Artisan Archive

Thread: 14 point experimentation?

Luuk
Sun Oct 24, 2004 4:34 am
#1

I saw a thread on Architecture and one on Artisan which brings this thread created by another confused crafter. I have 123 artisan experimenting giving me12 experiment points to use. Are there any ways to increase the 10 bubbles I get to use it on...and would increasing my 106 artisan assembly to 120...give me 12 bubbles to spend the 12 exp on?....if not...is there any way to increase the bubbles for experimentation use on?I dont understand how the ten bubbles even come up with 10. I know there are less than 10 once in a while. Theoutcome is usually a 29% before experimenting. Havent gotten a 30% since Terrible Tuesday...Has anyone else? Is it even possible? What would be the ultimate Artisan skill total?...140 experimenting skill and 125 assembly? What does assembly skill enhancement really do? Decrease failure and/or increase successful final assembly? In that vein, are there ways to increase % of quality in items not resorting to exploits? I use a potion giving 10 experimenting bonus...really haven't noticed a difference, but I'll try anything to help make a better product... Lot of questions, but this should clear my cluttered mind...THANKS
Animi
Sun Oct 24, 2004 7:21 am
#2






Luuk wrote:

What would be the ultimate Artisan skill total?...140 experimenting skill and 125 assembly?


What does assembly skill enhancement really do? Decrease failure and/or increase successful final assembly?





Question 1: Yes, that's the max you can get and it is only possible if you have a human artisan, as humans get a species bonus of +15 to artisan experimentation. Combine that with skill tapes of +25 and you get 140 artisan experimentation for a human artisan. As you can see, you just divide your experimentation skill by 10 to see how many "bubbles", or experimentation points, you will get.


Question 2: Artisan assembly, like any other assembly skill, decreases your chances for getting a critical failure on your initial assembly. So, for example, if you are making an AV21, it you behoove you to have skill tapes of +25 artisan assembly to decrease your chances of getting a critical failure.


Regarding the crafting foods you mentioned (bespin port and pyollian cake), bespin port does not give you more experimentation points, it just increases your chances of getting an amazing success when you conduct an experiment. Pyollian cake just enhances your assembly skill, making it even less likely that you will get a critical failure on your initial assembly.


There is no way to get past the resource caps on your final percentage. That was only possible on the one-day crafting chances, as you've called it "terrible tuesday." I didn't think it was so terrible, quite frankly, and I wish they would bring it back.


Message Edited by Animi on 10-24-2004 09:22 AM



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GraySeven
Sun Oct 24, 2004 7:39 am
#3

All skill bonuses are capped at +120. Anything higher is wasted. The most experimentation points you can have is 12, 1 for every 10 full points of skill.


The max experimentation on a single line will always be 100%. The extra points of experimentation come into play when there are multiple avenues of experimentation. The better the resources used to make an item, the higher the initial percentage on any given statistical line, those lines being experimented to higher levels with the above mentioned skill points. Only good resources will give you the ability to experiment to 100% (or 99.9%...), lesser resources capping the experimentation lines at lower levels.


While I don't think this is terribly important to Artisan, professions such as Armorsmith and Weaponsmith use the extra experimentation to craft higher quality weapons. For example, Armor has three lines of experimentation on the final combine; HAM/Durability, Base Resists, and Special Resists. With the extra two points, a Master AS can then lower the HAM/ raise Durability on his armor, making a higher quality piece.


Off-hand, I can't think of an Artisan item that has two important experimentation lines.



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Vaylis Arturin - Elder Armorsmith
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Kryxal
Sun Oct 24, 2004 8:18 am
#4

How about some of the foods? They have four, and there's always something useful to do with more points.



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GraySeven
Sun Oct 24, 2004 9:18 am
#5

I've never crafted foods, so I have no experience with the Artisan foods, but if they have more than one area of experimentation then those extra points become useful. I stand corrected.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Animi
Sun Oct 24, 2004 11:27 am
#6




GraySeven wrote:

All skill bonuses are capped at +120. Anything higher is wasted. The most experimentation points you can have is 12, 1 for every 10 full points of skill.




Sorry, but you are dead wrong about that as it applies to human artisans.




Trost Bemin Profession Undecided
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- Back with a Vengeance. (1) (2) (3)
- Bemin Industries Armor - On Sale Now!
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