Artisan Archive

Thread: Ship wright what can i do?

Sorbacca
Fri Oct 22, 2004 9:14 pm
#1

hey im goin strait for ship right wen jtl comes out on the 27th ...but wat can i do to prepare for that ...i already have artisan 4442, but wat else will i need or if u kno wat resources i should stock up on thatd be great...



-Vekk-"I'm a leaf on the wind"
-Revekk-"I aim to misbehave"
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DBF
Fri Oct 22, 2004 9:42 pm
#2






Sorbacca wrote:

hey im goin strait for ship right wen jtl comes out on the 27th ...but wat can i do to prepare for that ...i already have artisan 4442, but wat else will i need or if u kno wat resources i should stock up on thatd be great...






The one thing I have done is have Novice Shipwright ready to be trained as soon as jtl comes out. It only requires 30k of artisan xp. You can also go ahead and make your ship crafting tool. I realize it's little things..but it's a step in the right dirrection. About resources...not sure what all is spawning yet.
Stingersw
Sun Oct 24, 2004 1:33 am
#3

Well, you need tons of resources to get to MSW. I've been gathering mine for over a week and have 25ish harvesters going with my three characters. Of course, you can always buy them, but that just sends the cost up.


Here are the basics on the required resources for the fastest route. Also, all resources are the basic bypes listed here, as they are for the various ship chassis.


Steel - 2,311k

Aluminum - 509k

Ore - 1,002k

Inert Petroleum - 509k

Iron - 467k

Fiberplast - 467k


The resources listed here are for starting out at novice SW and going up the chassis tree. The chassis tree lets you build the basic frame around which you put together a starship. So, it's like a TIE Fighter, TIE Advanced, X-Wing, Y-Wing and so on. In and of itself a basic chassis won't allow you to do anything in space. You'll need to outfit it with all of the extra components that make up a ship, like the weapons, armor, engine, weapon capacitor, shields and booster, plus others. You have a lot of choice within the customization of these components to make different aspects of each component, well, different!


The SW can experiment on different upgrades within each component. If you're going to build a blaster, you can make a subcomponent upgrade that would raise the max damage or the min damage, for example. You then make your blaster and include the upgrade, as well as all of the other materials. Some components give you 15 experimentation points at MSW, while others only give you 10 points. It all depends on the component type. Also, with the various upgrades, you'll need one named resource from the 8 different ones that are needed in the SW tree. These special resources are used in various different component upgrade types, so you're not stuck with just one named resource that you can include in only one thing. SOE has stated that each named resource will always be avaialble somewhere on one of the planets, but they don't guarantee where or any specific qualities. So, my thinking is that when one of these shows up and it's pretty good, make sure you dig up plenty of it, as you don't know when a good quality one will spawn again.


For the above resources, it also implies that as soon as you train enough XP for the next box, you'll train it and start to make the new chassis that you can qualify for. Each level increases the resources necessary significantly, but it also increases the XP by a proportional amount. When I took MSW in beta to play around with it, I had a pretty good time experimenting with all of the different variables within each component and then putting a good ship together with those components. One of the important things is that you ship is limited to components adding up to a certain mass. When you make your chassis, the better the resources used, the higher the mass will be and the more stuff with better attributes you can put in it. It's really a mix and match thing to stuff everything you need in there. When you're making components, each one has an experimentation variable for mass. You have to balance how many points you put into mass, while putting others into ones that make the component perform better. Thus, every ship is pretty much going to be different since so many factors are interacting together. It's really fun!


Hope this helps, and I'm sure that someone will be putting out a novice to master SW guide out very soon. So keep on the lookout for one.
Harkyn1
Sun Oct 24, 2004 5:17 pm
#4






Stingersw wrote:


Steel - 2,311k

Aluminum - 509k

Ore - 1,002k

Inert Petroleum - 509k

Iron - 467k

Fiberplast - 467k







Correct me if I am wrong.... Chasis requires 2k steel, 1k aluminum, 1k Ore, and 1k Inert Petro, doesn't it? And in Beta practicing a chasis gives 1312exp. Needing 1,280,000 to Master that's 976 chasis. Giving a total of

Steel-1,952,000

Alum/Ore/Inert Petro - 976,000 each.


I could be wrong, I was tired when I was taking notes.
ravingbantha
Sun Oct 24, 2004 5:35 pm
#5

you also have to take into consideration the crit falures you'll get while grinding away. I belive these numbers were put together from a guy who actuall y ground out SW in Beta.
Harkyn1
Sun Oct 24, 2004 6:18 pm
#6






ravingbantha wrote:

you also have to take into consideration the crit falures you'll get while grinding away. I belive these numbers were put together from a guy who actuall y ground out SW in Beta.






Ahhhh good point.....
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