Artisan Archive

Thread: My #1 Gripe about the artisan profession Melee PowerUps

DarianDarkstar
Sun Jan 30, 2005 11:22 pm
#1

Let me start off by saying I love artisan. I've been a Master for over a year now, and find it to be one of the most useful professions in the crafting game.

But I am perturbed by one thing. In a game dominated by melee, how is it damn near impossible to create an "effective" melee weapon power-up. "Effective" to me, meaning that I can get Max Damage, Min Damage, or Speed as the predominant stat. I feel as though I am wasting near-perfect (1000OQ chem, 997OQ metal) in a vain attempt to craft a powerup that 99% of the time is unsellable. No one I know (you may know differently) wants to buy a powerup where Range Mods, or Ham Cost Mods are the primary stat.

To a lesser extent my gripe is with the entire power-up system to begin with and I'll be completely honest with you when I say I expected it to be at the top of the "top 5" list when I came into this forum tonight. Seeing that its not I now have little hope for my plight.

My question then is, do you know of any way to make getting effective melee weapon power-ups easier? Some trick that I haven't been able to find out in my time as a Master Artisan. I'm becoming desperate, as I sit for hours sometimes hoping to get something effective. Where I've had enough success with ranged to not warrant a rant, I have had near 0 luck with the melee powerups. My second question: Is it even *POSSIBLE* to get melee powerups with primary stats of Max Damage, Min Damage, or Speed?

Thank you.

Message Edited by DarianDarkstar on 01-31-2005 01:24 AM

Message Edited by DarianDarkstar on 01-31-2005 01:32 AM



Darian Darkstar

Master Artisan, Architect, & Tailor

Pax Imperius

Dark City, Corellia - Scylla Galaxy

Fodder650
Sun Jan 30, 2005 11:41 pm
#2

For the first time as an artisan (been one since launch) i was able to get a min/max on both my ranged and melee damage powerups. For the longest time i thought people were lying when they said they made those or powerup with 4-5 bonuses (hit 4 several times now). I do not have the village bonuses and it was using a OQ1000 steel and OQ950 oil.


It took me about 30-40 tries to get the combos which is annoying and as i said in another post i retract my thinking this was a good thing. But it is possible. Now getting min/max/speed in the same one? If you did one of three would have such a low percentage as to not make a difference



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
DarianDarkstar
Sun Jan 30, 2005 11:44 pm
#3

was one of them a primary stat? or were they both secondary/tertiary/whatnot?



Darian Darkstar

Master Artisan, Architect, & Tailor

Pax Imperius

Dark City, Corellia - Scylla Galaxy

Fodder650
Mon Jan 31, 2005 12:04 am
#4

On melee secondary max damage cant go above 16%



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
JeCy
Mon Jan 31, 2005 4:30 am
#5

best melee power up i have is a 4 stater..


33 mind

16 max

8 min

5% some + attack mod cant recall off the top of my head.. guys with power hammers or stun battons love um : )


Its the only melee power up ill make from now on as the others just dont seam to sell



Je'Cy
Mogro
Mon Jan 31, 2005 10:08 am
#6






JeCy wrote:

best melee power up i have is a 4 stater..


33 mind

16 max

8 min

5% some + attack mod cant recall off the top of my head.. guys with power hammers or stun battons love um : )


Its the only melee power up ill make from now on as the others just dont seam to sell



Je'Cy




Damage CANNOT be a primary stat on melee p-ups, nevertheless, I sell the ones this guy metioned just as well as any ranged powerup. Of course thrown powerups at this point in time are going faster than anything.




Colonel Mogro Pudeo <NEON>
Master Rifleman | Master Weaponsmith 12pts
Ace Alliance Pilot

Powered by

Voodoo Gear

NVoodoo Loot-Made Weaponry: North Mining Outpost MallN
NVoodoo Loot-Made Weapons: South Coronet MallN

Guruweaver
Mon Jan 31, 2005 3:46 pm
#7

Ya,

Powerups in general need some serious over-haulin.

Melee and genade, especially, but ranged as well. I'd like the to seem them redone to be more deterministic.

Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
JeCy
Tue Feb 01, 2005 1:29 am
#8

primary is MIND ! ! !
DaBarius
Tue Feb 01, 2005 2:25 am
#9






Guruweaver wrote:
Ya,

Powerups in general need some serious over-haulin.

Melee and genade, especially, but ranged as well. I'd like the to seem them redone to be more deterministic.

Guru





I actually like the randomness of the powerups. Many people do not take time to create really, really good ones so I seem to sell the good combinations that I get for higher than norm. prices.



<GLA>
Barius
Weapon-Maker (12 pt. WS)
Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


xDiggerx
Tue Feb 01, 2005 9:23 am
#10

I have been selling powerups since launch and it's the one consistant vendor I have had in game since day 1. I even have some customers who have been with me since day 1.


It is a real hassle to make try after try of a powerup to get the combination I need. I have noticed, and maybe this is my imagination, but some mineral/chemical combinations seem to be more likely to combine into certain combinations. I have 4 minerals at 1000 OQ and 4 chemicals I use over 997 OQ. When used in various combinations I get say more max/min ranged powerups using mineral 1 combined with chemical 3, etc.... I noticed this after looking through over 100 powerup schematics I had made and stored.....certain combo's just always had the same mineral/chemical combo.


For Melee, HAM Cost Reduction/Maximum Damage/Attack Speed Increase are the ones I sell the most. Most like 33.16% Mind Cost Reduction/16.33% Maximum Damage Increase/8.4% Attack Speed Increase.





xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Animi
Tue Feb 01, 2005 11:38 am
#11

I agree and I even have suggested a better system for crafting powerups. Take a read. It has lots of good ideas.



Trost Bemin Profession Undecided
Tsort Nimeb Munitions Trader Extraordinaire
- Back with a Vengeance. (1) (2) (3)
- Bemin Industries Armor - On Sale Now!
- How to Fix the NGE
CTRL_ALT
Fri Feb 04, 2005 9:36 pm
#12

+16% Max Damage can be very useful in grinding, for PvP I would think most people would only use a +30% loot powerup on their nicer weapon.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
Page 1 of 1
Previous Next