Artisan Archive
Thread: New Top 5 Issues List
I have been asked to submit a new, fresh Top 5 issues list. They want to get fresh lists from us to ensure that the issues are both current and correct.
Here is the last Top 5 issues list we did: Clicky!
Here's the procedure:
- Add your issue or issues (with Artisan, I'm not your therapist
) below OR endorse/clarify someone else's issue. - Give your issue a rank, 1 through 5, in importance or support/adjust the rank of someone else's issue. Our issue list is to be sorted by importance to the profession/game.
- Offer a fix suggestion
Consider a format like this:
Issue: My Nemoidian Bird cage has no bird in it.
Rank: 1
Fix: Allow CH tamed birds to be 'installed' in the cage.
I will edit this main point to add the issues and order as they roll in. I will sort the list based upon your feedback. If there is conflicting feedback, I'll use my best judgement.
Be as clear and specific as possible. This issue list, more so than all the rest, is the most likely one to get done. We need to present the best thought out set of issues as is possible.
Artisan Top Five Issues
I would like to try to have this list finalized in about a week to two weeks, depending. I am counting on your knowledge and your professionalism to make this a success!
Thanks,
Guru
Rank: 1
Fix: A mail informing the owner it has stopped so artisans can spend more time crafting and less time babysitting the harvesters.
Issue: Surveying 4
Rank: 2
Fix: This skill increases range but that's about it really. Some other benefit would be nice to make this line feel more valuable. Perhaps a slight decrease on harvester power consumption? Or a slight BER bonus?
Issue: Speeders
Rank: 3
Fix: Let experimentation on speeders mean something, such as getting higher hitpoints which would be visible when the deed or vehicle is examined. Right now I see no benefit to using high grade resources to craft them.
Issue: Content
Rank: 4
Fix: New schematics for artisans as quest rewards, faction perks, etc. Many have been added to the game but they're for the elite crafters.
Some of these issues have been listed by others. I can't think of a 5th at the moment.
shadowlurker wrote:
Issue: Speeders
Rank: 3
Fix: Let experimentation on speeders mean something, such as getting higher hitpoints which would be visible when the deed or vehicle is examined. Right now I see no benefit to using high grade resources to craft them.
Experimentation does increase hitpoints, and you can see that in the number of hitpoints displayed on a vehicle...the problem is not being able to see the quality/percentage/HP when examining the deed.
Message Edited by LadyGrey on 10-02-2004 10:39 AM
LadyGrey wrote:
Issue: Windows of backpacks and crafting tools keep moving items around, and the size of the windows keeps changing, especially when I am doing a number of crafting session (generally I find that the window keeps shrinking, and it becomes harder and harder to see what I am doing)
Rank: 5
Fix: If I order the items in my backpack a certain way, I think it should stay that way. When I am crafting, and open up the window to be a certain size, I think it should stay that way.
You know, that's a really good point. One thing that has always peeved me is the inability to move things around inside the inventory, aside from dragging it all out, and back in again. We should be able to move stuff around and have it stay how we want it. This is the only game I've played where inventory can't be shuffled around easily.
Tralmek wrote:shadowlurker wrote:
Issue: Speeders
Rank: 3
Fix: Let experimentation on speeders mean something, such as getting higher hitpoints which would be visible when the deed or vehicle is examined. Right now I see no benefit to using high grade resources to craft them.Experimentation does increase hitpoints, and you can see that in the number of hitpoints displayed on a vehicle...the problem is not being able to see the quality/percentage/HP when examining the deed.
Then I shall adjust my request on this issue, make hitpoints visible when examining the deed and allow experimentation to increase the HP more than it currently does. As it is now the heavily experimented ones only last marginally longer then the ones that are not. As a master artisan it is almost easier to just make crates of them and treat them as truly disposable.
Fix: Allow Master Artisans to have some more color options with Bone Armor.
Fix: Allow CDEF's to useWS components such as barrels and scopes for example, it would add life to this non-unseful weapon line. Not to mention give us a chance to use to random loot drops (barels of +5/5 dmg lol) for something other then trash bins.
Fix: The color options are a bit dull at times, perhaps this could looked at.
Rank: 5
Fix: It would be nice if we could get thisoption back.
Rank: 3
Fix: Allow CH tamed birds to be 'installed' in the cage. not a bad idea perhaps it could work along the same lines as that Force quest plant.....
Crafting and Survey missions scale with combat ability. This means that a character with a full branch in Marksman or Brawler and with an appropriate equipped weapon will be able to take more difficult and more rewarding crafting and survey missions than a character without.
Rank:
3
Fix:
Change Crafting missions to scale with Engineering, Domestic Arts and/or Business skills and Survey quests to scale with Survey skills.
EnigmaBSc
Message Edited by EnigmaBSc on 10-04-2004 10:02 AM