Artisan Archive

Thread: New Top 5 Issues List

Guruweaver
Fri Oct 01, 2004 1:32 pm
#1

Hey all,

I have been asked to submit a new, fresh Top 5 issues list. They want to get fresh lists from us to ensure that the issues are both current and correct.

Here is the last Top 5 issues list we did: Clicky!

Here's the procedure:
  • Add your issue or issues (with Artisan, I'm not your therapist ) below OR endorse/clarify someone else's issue.

  • Give your issue a rank, 1 through 5, in importance or support/adjust the rank of someone else's issue. Our issue list is to be sorted by importance to the profession/game.

  • Offer a fix suggestion


Consider a format like this:

Issue: My Nemoidian Bird cage has no bird in it.
Rank: 1
Fix: Allow CH tamed birds to be 'installed' in the cage.


I will edit this main point to add the issues and order as they roll in. I will sort the list based upon your feedback. If there is conflicting feedback, I'll use my best judgement.

Be as clear and specific as possible. This issue list, more so than all the rest, is the most likely one to get done. We need to present the best thought out set of issues as is possible.



Artisan Top Five Issues








I would like to try to have this list finalized in about a week to two weeks, depending. I am counting on your knowledge and your professionalism to make this a success!


Thanks,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
shadowlurker
Fri Oct 01, 2004 2:05 pm
#2

Issue: Resource shifting or anything that causes a harvester to turn off
Rank: 1
Fix: A mail informing the owner it has stopped so artisans can spend more time crafting and less time babysitting the harvesters.

Issue: Surveying 4
Rank: 2
Fix: This skill increases range but that's about it really. Some other benefit would be nice to make this line feel more valuable. Perhaps a slight decrease on harvester power consumption? Or a slight BER bonus?

Issue: Speeders
Rank: 3
Fix: Let experimentation on speeders mean something, such as getting higher hitpoints which would be visible when the deed or vehicle is examined. Right now I see no benefit to using high grade resources to craft them.

Issue: Content
Rank: 4
Fix: New schematics for artisans as quest rewards, faction perks, etc. Many have been added to the game but they're for the elite crafters.

Some of these issues have been listed by others. I can't think of a 5th at the moment.




Arriwarr - Ryykyysh - Isshyymapia
Wookiees of the Rebel Alliance

Osoc Dano - Kazdle Vekar

The other guys
I hate elves and faires so I'll stick with SWG

Tralmek
Fri Oct 01, 2004 2:38 pm
#3








shadowlurker wrote:

Issue: Speeders
Rank: 3
Fix: Let experimentation on speeders mean something, such as getting higher hitpoints which would be visible when the deed or vehicle is examined. Right now I see no benefit to using high grade resources to craft them.






Experimentation does increase hitpoints, and you can see that in the number of hitpoints displayed on a vehicle...the problem is not being able to see the quality/percentage/HP when examining the deed.









Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


LadyGrey
Fri Oct 01, 2004 2:54 pm
#4


Issue: Generic Crafting Tool

Rank: 3

Fix: Give us back our experimentation of generic crafting tools. There is a definite market for these tools, but it is only a viable market if they have been experimented on.

Message Edited by LadyGrey on 10-02-2004 10:39 AM



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Elyssa
Fri Oct 01, 2004 6:15 pm
#5



1. Vehicles begin to degrade visually way too soon. They start smoking at about 75% and in my opinion they shouldn't start showing any signs of wear until about 33% condition. It's just annoying to watch all the smoke on an otherwise good vehicle.


2.Harvesters need a single button to retrieve all resources in the hopper. A slash command to do this would be nice too. There are currently TWO buttons that will let you get rid of the resources in the hopper. There needs to be a "retrieve all" button.



3. We need a slash command to clear the resource survey waypoint similar to /find clear.



4. Vehicle color palette is weak. Looks like a bad spray-paint job for most colors.


5. WDG tools need to be able to make Generic tools. Possibly even re-evaulate the necessity of generic tools being in the game at all. Just give new characters one of each and be done with it. Take them out of the game and offer a trade-in program. Give your generic to an Artisan trainer and they'll give you a specialized tool of your choice. Sort of like the pet trade-in program.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Jjiaah
Fri Oct 01, 2004 7:38 pm
#6

TOP 5 Issues


1)Lack of ingame updates on thingsthat make harvesters turn off such as resource shifting, out of power, out of maint. We should be receiving an e-mail that a harvester has turned off, just as a factory sends an e-mail stating it's completed manufacturing and WHY (though the why on a harv isn't as critical). As stated before,an artisanshould be crafting, setting up a business, surveying, etc., not babysitting several harvesters (which can be spread across the galaxy)


2) Deeds such as vehicle deeds need to have more critical information on them, such as the hitpoints the vehicle has.


3) Eliminate useless experimenting. While it can be fun, those 96% quality plants don't do anyone anymore good than the non-experimented ones.


4) Surveying, while nice, needs a range boost at master. Make it worth it to be a Master Artisan, instead of just getting Survey 4 and making a fortune off resources.


5) The ability to retrieve the resources from the radial menu of a harvester or a slash command. Having to operate the machinery, then click hopper, then hi-light the resource, then click retrieve is kinda pointless. How many people do you know when retrieving something from a box (in real life - like the mail for example) stop, put both hands on the mailbox, open the lid carefully, flip through each piece while still in the mailbox, examine them while still in the mailbox, then pull out only what they want, and leave the rest? If you're like me and millions of other people, you just open the cover, grab the mail, and go. Ya look at it later or while you're going inside.

Same principle.




LadyGrey
Sat Oct 02, 2004 9:44 am
#7

Issue: Windows of backpacks and crafting tools keep moving items around, and the size of the windows keeps changing, especially when I am doing a number of crafting session (generally I find that the window keeps shrinking, and it becomes harder and harder to see what I am doing)

Rank: 5

Fix: If I order the items in my backpack a certain way, I think it should stay that way. When I am crafting, and open up the window to be a certain size, I think it should stay that way.





/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Jjiaah
Sun Oct 03, 2004 6:29 am
#8






LadyGrey wrote:

Issue: Windows of backpacks and crafting tools keep moving items around, and the size of the windows keeps changing, especially when I am doing a number of crafting session (generally I find that the window keeps shrinking, and it becomes harder and harder to see what I am doing)

Rank: 5

Fix: If I order the items in my backpack a certain way, I think it should stay that way. When I am crafting, and open up the window to be a certain size, I think it should stay that way.









You know, that's a really good point. One thing that has always peeved me is the inability to move things around inside the inventory, aside from dragging it all out, and back in again. We should be able to move stuff around and have it stay how we want it. This is the only game I've played where inventory can't be shuffled around easily.


shadowlurker
Sun Oct 03, 2004 3:51 pm
#9


Tralmek wrote:


shadowlurker wrote:

Issue: Speeders
Rank: 3
Fix: Let experimentation on speeders mean something, such as getting higher hitpoints which would be visible when the deed or vehicle is examined. Right now I see no benefit to using high grade resources to craft them.


Experimentation does increase hitpoints, and you can see that in the number of hitpoints displayed on a vehicle...the problem is not being able to see the quality/percentage/HP when examining the deed.







Then I shall adjust my request on this issue, make hitpoints visible when examining the deed and allow experimentation to increase the HP more than it currently does. As it is now the heavily experimented ones only last marginally longer then the ones that are not. As a master artisan it is almost easier to just make crates of them and treat them as truly disposable.




Arriwarr - Ryykyysh - Isshyymapia
Wookiees of the Rebel Alliance

Osoc Dano - Kazdle Vekar

The other guys
I hate elves and faires so I'll stick with SWG

owako
Sun Oct 03, 2004 6:43 pm
#10

An intelligent "sort" command for resources, and no, the "change view" thing TH mentioned a bit ago dosen't work. Its really hard to keep track of all my resources as it is, and the sorting system adds to the confusion where it should be helping. Often groups of resource blocks will be needlessly split up and rearranged seemingly arbitarily. Changing the view does not help, as the sorting options available are limited to name(resource type name, not specific name) and a few other unhelpful options such as type(which also does not sup-sort and creates randon groups). It would really help to have one: a sort option that didn't arbitarily break resource groups, and two an option to sort by the specific name of the resource itself, and third a type sort that kept groupings within each type.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Korlan
Mon Oct 04, 2004 5:41 am
#11

My picks or issues...




Issue: Bone Armor Color Options

Rank: 5
Fix: Allow Master Artisans to have some more color options with Bone Armor. It would be nice to see some WHITE bone armor with a blue or red or purple accents lol


Issue: CDEF Upgrades

Rank: 5
Fix: Allow CDEF's to useWS components such as barrels and scopes for example, it would add life to this non-unseful weapon line. Not to mention give us a chance to use to random loot drops (barels of +5/5 dmg lol) for something other then trash bins.


Issue: Speeder Color Options

Rank: 3
Fix: The color options are a bit dull at times, perhaps this could looked at.


Issue: Generic Tool Experimentation
Rank: 5
Fix: It would be nice if we could get thisoption back.


Issue: My Nemoidian Bird cage has no bird in it.
Rank: 3
Fix: Allow CH tamed birds to be 'installed' in the cage. not a bad idea perhaps it could work along the same lines as that Force quest plant.....





================================================================
Korlen Ti'Phesh - Elder Jedi (Unlocked 09/01/04 finished 04/02/05)
Meikea - Elder Bounty Hunter
Shiyal - Trader (Structures)

Vendors at 5669, 4134 Fort Kryat, Tatooine.
What the hell is an Aluminum Falcon??

Cafa
Mon Oct 04, 2004 9:47 am
#12

1. Bring back crafting beyond the resource cap. Whatever you call it, the one "above the resource cap" day has had repercusions through the Tempest economy that are still ongoing to this day.


2. Powerups are way too random. Let us have a means of influencing which stats get modified.


3. There need to be craftable Artisan SIGNS with actually words you can read on them that we author.


4. Bird cage would be nice if it could hold a bird, please. Also, more animal cages where CH's could store their pets outside their datapads.


5. Make fireworks display packages drop and drop vice the PAINFUL interface that it currently is.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

EnigmaBSc
Mon Oct 04, 2004 10:01 am
#13

Issue:
Crafting and Survey missions scale with combat ability. This means that a character with a full branch in Marksman or Brawler and with an appropriate equipped weapon will be able to take more difficult and more rewarding crafting and survey missions than a character without.

Rank:
3

Fix:
Change Crafting missions to scale with Engineering, Domestic Arts and/or Business skills and Survey quests to scale with Survey skills.

EnigmaBSc

Message Edited by EnigmaBSc on 10-04-2004 10:02 AM

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