Artisan Archive
Thread: Extractor/Wind Generator bug?
I have the same problem.
I have 5 units, and I can't access any of them unless I begin with one specific one.
Then it's no problem.
So imagine my frustration today when I ran towind extractorthat's 5 minutes north of the city to get power for the stuff that's south of the city, only to not be able to access it.. So now I'm on my way south, a 10 minute run, so I can run back up north for another 10 minutes, get my power, then run back south for 10 minutes.. A good 30 minutes wasted just running.
This for me is one of the bigger bugs right now.
Cheers,
Addy
Because not having to power your extractors (when you are supposed to) is a bug not a feature.
I am having this same problem with my extractors and it is driving me nuts.
Something I've noticed.
You can't access your structures while moving or doing something. Sometimes you have to wait a few seconds standing still so that your actual "not moving-ness" can be recognized by the server before you can gain access.
My issue came after using burst run between power gen and mineral harvester to flee death. If the system holds the burst run command in order to keep it from being used again until the timer runs out, effectively during a check it'll think you're still moving. After I was "no longer tired" I tried accessing my structure and everything was fine and it worked.
I think it's a clash between a movement timer and access, at least on my end. Haven't bugged as servers are down, but thought I'd set this out there for someone else to test as well.
Kordak
Ahazi