Artisan Archive
Thread: METAL TYPES?
The type of resource you choose is the most important factor for experimentation. When you look at the schematic for something you plan to take look below the required ingredients of the item and find the Experimental categories. For example Mineral Surveying Tool has two categories: Experimental Durability and Experimental Effectiveness. The durability is basedentirely on Decay Rate (100%), and the effecitiveness is basedentirely on Conductivity (100%). If you plan to maximize the effectiveness of this item when you experiment, then you will want to use materials with a maximum Conductivity, such as copper.
You will have to sample many different types of resources to get an idea of what values each has and you will want to fool around with it until you find the combinations that yield the best results.
Kelderek -- Novice Weaponsmith
Eclipse
You cna look up a lot of the schematics at that location. When an item asks for "Metal" etc simply click on the link and you will be brought to all the available Metal Resource frm our database.
Enjoy!
But Darth this doesn't help us on which are better for what weapons and stuff...it's jsut list all the metals...You database should have that I would think...
I.e.
CDEF Rifle
top5 you can use...for trigger
top5 you can use for casing
etc
etc
That would be nice
Note that materials vary from galaxy to galaxy... the best metal for blasters on Bria doesn't exist on Ahazi, for example. Further, materials are exhausted over time and replaced with new materials. Maintaining an accurate databaseof the best materials for all 1500+ schematics in every galaxy would be a herculean task.
Further, the materials that make the absolute fastest blasters aren't generally the ones that provide the highest damage, and faster may be better than bigger in many situations. That adds a further layer of complexity.
Fan sites can and will help with the crafting process, but at the end of the day you're going to have to do your own homework for the applications you want to pursue.
Besides, if you are a Marksmen with Level I skills, you can always use the Over Charge Shot to really kick it into big damage. With the weekest of blasters I am able to kick out upwards of 140 damage with one hit. Which is VERY nice when it is needed...
i.e.
19% yields one more slot then 16%
i haven't figured out what determines your experimenting points yet though
Experimentation points for the artisan schematics are determined by your artisan experimentation bonus (see your skill sheet). Engineering and Domestic Arts both increase the total, and being human adds a bonus as well.