Artisan Archive

Thread: Harvester/Structure cannot access Operate BUG

AnarkistX
Sun Jun 29, 2003 7:05 pm
#1

Hey fellow Starsider Artisans,


I've figured out how to avoid this bug and some other interesting things. Well first off there seem to be TWO version of this BUG, where clicking on "Operate" does absolute nothing. The first one, seems to be just related to your Client and is easily fixed by RESTARTING your computer. The second one is permanent bugged Harvester and cannot be fixed by us. Now on how to reproduce the bug.


Ok this is how my friend and I reproduced the BUG. I had placed a Wind Generator and started it. It was working perfectly. After that, I added my friend to the Admin List WHILE the Wind Generator was turned ON. I'm not sure if it would have matter if it was turned OFF, someone who is rich should test This bugged the Wind Generator, we are unable to access "Operate" at all. My conclusion it is bugged forever. However, here comes the good news! Our next 5 placed structures WORK perfectly fine, with both of us on the Admin List. This is how we did it.


1. Player A places harvester


2. Player A adds Player B to admin list BEFORE DOING ANYTHING ELSE!


3. Player B starts the harvester.


4. Harvester should now work. (Post here if it doesn't)


5. I would next conclude to NEVER ADD ANYONE ELSE TO THE ADMIN LIST.


Hopefully the developers will read this post and fix this very annoying bug.


Side note: Todaymy friend and Iexperienced the Client side bug which has the exact same symptoms as the Permanent bug, it was a REAL SCARE. The CSR told us we had to destroy them, but we didn't... So please don't care the CSRs word for granted.


Developers note:The Permanent Bugged Wind Generator, I was able to deactivate it and activate with /harvesterActivate and /harvesterDeactivate. This means that if I was able to get the "Operate" window to show it would probably work. Maybe you could add "/" commands for all the functions under "Operate".


Anarki Izendur - Engineer,Ronindur Industries,Mos Eisley





WillPower
Sun Jun 29, 2003 7:16 pm
#2

I placed some Wind harvesters today. Got them running, even emptied them once. Then added someone to the admin list. They are still working fine. Emptied them a few times since then.



Wilx of Soulfire
Merendel
Tue Jul 01, 2003 4:20 pm
#3

I had that bug on 5 of my ore harvesters yesterday... I placed them turned em on added some of my guildies to the admin list.. they worked fine for about 5 hours. even emptied them once and then they stoped leting me in. I was able to get around it by haveing another guildie I gave access to operate it. that worked for about 12 hours at wich point she couldnt get in and I suddenly could agian. we both rebooted our computers several times trying to fix this problem but it did not seem to help.


What rebooting did fix was the ocasional problem where none of the options will come up at all during high latency. basicly the radial menu just sits there pulseing indefinatly with only examin avalible.




nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
Cantrip1012
Tue Jul 01, 2003 4:35 pm
#4

Does anyone know if a server restart unlocks bugged harvesters? If it does, it explains the mysterious lockouts vanishing after 12 hours or so, as the servers go down for maintenance at least once a day.
Saice
Tue Jul 01, 2003 4:38 pm
#5

Does this just happen with the admin list? What if you just put someone on the hopper access list?



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