Artisan Archive

Thread: The Artisan/Medic/Marksmen

Doordolt
Tue Jul 08, 2003 8:47 pm
#1

From everything I've been reading about how people solve ALL their crafting/artisan problems, this is what they are?


Silly. That quilter in the mall doesn't belong to a state militia or volunteer to be a nurse on the weekends. Why are artisans being shoehorned into being Marksmen/Medics/Artisans? Probably in that order.


The fixes being voiced contain one of three things........


Dev fix ------- Be a medic. Harvest a ton of resources use 10% and sell the rest on the market to the poor pure artisan schleps.


Other Profession Players fix -------- I can do 6-7 destroy missions per hour, that'll get me enough credits to operate my machinery. Oh yeah, must be a Marksmen and shoot crap.


Join alarge PA -----Forced "grouping".Yay!Now instead of the Artisan being frustrated alone, he can drag a bunch of others down with him by having them feed him credits and resources.


Malarky I say! So much for that whole....can be an Artisan thing.

Page 1 of 1
Previous Next