Artisan Archive

Thread: Harvesters cost to run, time to degrade

Reasonable1
Fri Jul 11, 2003 8:28 pm
#1

Made 4 harvesters 10 days ago. Went on vacation. Came back today to check them and - POOF! - all gone. I check the boards for similar complaints and I see a new thing - degradation. Or did I miss that in the manual? Whatever.


So I find my bank account drained to zero and no harvesters and no harvester loads. My expectation was that the harvesters would be there, out of credits and not running. And I would need to put in credits before I could empty them. Am I wrong in feeling like I was raped? I'd like to preserve the sanctity of my bunghole in the future. So I'll need to know:


How much do harvesters cost to run per real day?


How long after cleaning out my bank account does it take for a harvester to degrade to dust?


Did the rules change while I was gone?


Are harvesters worthwhile AT ALL? So far I've put in close to a thousand units of resources and gotten F-all out of them.How many units of resources per real day are people getting out of their harvesters?




Asu Lion
Master BE, Rifleman, Ranger, CH
Shop at 2900, 5400 - 2200 meters NE of Mos Entha
MarcoRenaldi
Fri Jul 11, 2003 9:09 pm
#2

Harvesters now stop harvesting when they run out of funds, but I dont think they will draw credits from your bank account. Harvesters cost about 700 cred's to run per day. Wind power gen costs 1500 a day. As for time to degrade I have no clue. As for making a profit I am making a huge profit I have several weaponsmiths buying massive amounts of resources off me. They are less profitable now for crafters in general as you must pay upkeep, but a dedicated miner can really mop up.



Goda

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Creating the N7 spinoff Projecthoenix
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