Artisan Archive
Thread: Weapon Powerups that modify over 2 stats
I was curious how unique are weapon powerups that modify 3 or more stats? I've managed to create one powerup that modifies 4 stats and another that modifies 5. I'm just wondering if these are 'fairly uncommon' or 'OMG you did what?'.
It's a combination of materials with the needed values (I have ore with 999 OQ
I was amazed at the 5 stat one as well. I've never seen one for sale. I'm not sure what to charge for it, I cranked out 100 of them infactory this weekend. I was thinking of asking 1k each, but maybe that is too high? I see standard 30/15 powerups going for 300 on Flurry.Wish I could remember the stats it modifies so I could post that information but I'm stuck at the office.
But stand alone just using the crafting tool..rarely....even using 999 OQ material..
Negate wrote:I was curious how unique are weapon powerups that modify 3 or more stats? I've managed to create one powerup that modifies 4 stats and another that modifies 5. I'm just wondering if these are 'fairly uncommon' or 'OMG you did what?'.
How do you perform experimenting? Do you use all your points at once? Or do you use them one by one? Or some other way?
Mad Hatter
Experiement one point at a time is how I make them, even then sometimes I only get two modifiers, highest I've had is five.
Oddly critical failures can give you more modifiers because a crit fail doesn't wipe out mods you have, so you can use every one of your experiment points up on effectiveness and get the best powerups.